Search found 533 matches
- Sun Jun 16, 2013 4:19 pm
- Forum: Support and Development
- Topic: Works with one thing but not the other?
- Replies: 30
- Views: 11904
Re: Works with one thing but not the other?
Why not simply reset the angle to 0 when it get's bigger then 360 ?
- Wed Jun 12, 2013 5:42 pm
- Forum: Support and Development
- Topic: [Not Solved] Bullets Collide With Entities?
- Replies: 12
- Views: 7683
Re: Bullets Collide With Entities?
There seems to be much more problems then the "if self.health >= 0 then" loop.
Sadly I'm not really familiar with this kind of object creation.
Sadly I'm not really familiar with this kind of object creation.
- Sun Jun 09, 2013 6:27 pm
- Forum: Support and Development
- Topic: Can anyone help me with simple Tile Collisons?
- Replies: 7
- Views: 2920
Re: Can anyone help me with simple Tile Collisons?
hm I didn't updated the post, in the .love I included above I tried this : -- Move the player if left and not right then newx = newx - self.xVel * dt if not collision(newx, player.y) then player.x = newx end elseif right and not left then newx = newx + self.xVel * dt if not collision(newx + player.w...
- Sun Jun 09, 2013 10:06 am
- Forum: Support and Development
- Topic: Can anyone help me with simple Tile Collisons?
- Replies: 7
- Views: 2920
Re: Can anyone help me with simple Tile Collisons?
I don't want to create a new topic for this: I'm also trying to apply collision, but I use a img to load my map and got this so far: function player:move(dt) local newx, newy = player.x, player.y if left and not right then newx = newx - self.xVel * dt if not collision(newx, player.y) then player.x =...
- Fri Jun 07, 2013 7:28 pm
- Forum: General
- Topic: Image help
- Replies: 3
- Views: 2475
- Wed Jun 05, 2013 6:37 pm
- Forum: General
- Topic: BaconGameJam 05 | June 7th - 9th | 22:00 UTC
- Replies: 11
- Views: 3247
Re: BaconGameJam 05 | June 7th - 9th | 22:00 UTC
not sleeping? :o I actually participate but I will sleep, going to friends & such things. I can't be focused on coding for more then 3-4 hours. So I won't try it :) Hopefully there is a chance to finish a game anyway. Are you guys going to use own pre-coded snippets for the jam ? ( i.e fadingcla...
- Tue Jun 04, 2013 3:43 pm
- Forum: Support and Development
- Topic: [Solved] Save\Load without using libraries
- Replies: 7
- Views: 2052
Re: [Not Solved] Save\Load without using libraries
yesterday there was a similar thread about that.
Here
Here
- Tue Jun 04, 2013 3:37 pm
- Forum: Games and Creations
- Topic: [wip] Cheese Defender
- Replies: 12
- Views: 9489
Re: [wip] Cheese Defender
My first score was 1580, arr.. :D Good job so far, I didn't encountered any bugs, the mechanics work & the code is readable. The gameplay itself isn't that compelling right now, but you're on a good way. :) I look forward to try it again with your planned features in! edit: one simple idea.. you...
- Mon Jun 03, 2013 4:30 pm
- Forum: Support and Development
- Topic: Compare multiple var's at the same time
- Replies: 3
- Views: 1612
Re: Compare multiple var's at the same time
Thanks kikito.
Great function !
I didn't expected this problem is that hard to solve
Great function !
I didn't expected this problem is that hard to solve
- Mon Jun 03, 2013 4:15 pm
- Forum: Support and Development
- Topic: Compare multiple var's at the same time
- Replies: 3
- Views: 1612
Compare multiple var's at the same time
Hi, simple question. I'm searching for a good way to compare the output of getPixel with my vars. I tried this one: r, g, b, a = img:getPixel( x, y ) if r, g , b, a == 255, 0, 0 , 255 then -- do stuff end I thought this would work because declare vars like that also work. I know that this .. if r = ...