Search found 147 matches
- Sat Feb 09, 2013 7:49 pm
- Forum: Libraries and Tools
- Topic: toboolean function
- Replies: 6
- Views: 3945
Re: toboolean function
Sorry for the harshness: Your code: function toboolean(value) if type(value) == "string" then if value == "true" then return true else return false end elseif type(value) == "number" then if value == 1 then return true elseif value == 0 then return false else return ni...
- Sun Feb 03, 2013 3:04 pm
- Forum: General
- Topic: Graphics Editor of Choice?
- Replies: 42
- Views: 24639
Re: Graphics Editor of Choice?
I used to use GIMP, until it decided to hate my computer and not work. I switched to Paint.NET. Not sure if it's windows only, but I love PDN.
- Sun Feb 03, 2013 3:07 am
- Forum: Libraries and Tools
- Topic: toboolean function
- Replies: 6
- Views: 3945
toboolean function
Hey guys, Not sure if anyone has done this before, but I made one. Tired of having saved boolean to a text file and then need that boolean for your game once it loads? Well, toboolean does what it says, turns the value into a boolean! :ultraglee: I hope you guys enjoy this. You don't have to credit ...
- Sun Dec 30, 2012 10:43 pm
- Forum: Support and Development
- Topic: Skip File in Enumeration?
- Replies: 2
- Views: 907
Re: Skip File in Enumeration?
You could store the map in a different folder, or you could remove the string from the table by looping through it backwards, checking to see if it's the string to remove, and if it is, using table.remove. maps = love.filesystem.enumerate("maps/") for i = #maps, 1, -1 do if maps[i] == &qu...
- Sun Dec 30, 2012 3:01 am
- Forum: Support and Development
- Topic: Skip File in Enumeration?
- Replies: 2
- Views: 907
Skip File in Enumeration?
Hello all, In my game, there are mappacks that come with the game, and I don't want users to be able to select a certain mappack from the selection menu. I tried the following: if not love.filesystem.isFile("maps/Board the Platforms") then mappackstable = love.filesystem.enumerate("ma...
- Tue Dec 25, 2012 4:12 pm
- Forum: Support and Development
- Topic: Game "Achievements" not working
- Replies: 11
- Views: 9126
Re: Game "Achievements" not working
Thanks! I can't believe I didn't see that. I feel stupid.Robin wrote:I made an edit to my post. It has the solution.
- Tue Dec 25, 2012 3:42 pm
- Forum: Support and Development
- Topic: Game "Achievements" not working
- Replies: 11
- Views: 9126
Re: Game "Achievements" not working
I get an error: (when clicking "play") Error: Classes/achievement.lua:21: attempt to perform arithmetic on field 'transparent' (a nil value) stack traceback: Classes/achievement.lua:21: in function 'update' States/game.lua:38: in function 'conditions' States/game.lua:59: in function 'game...
- Tue Dec 25, 2012 3:32 pm
- Forum: Support and Development
- Topic: Game "Achievements" not working
- Replies: 11
- Views: 9126
- Tue Dec 25, 2012 4:29 am
- Forum: Support and Development
- Topic: Game "Achievements" not working
- Replies: 11
- Views: 9126
Re: Game "Achievements" not working
Well, my friend figured out how to make them work, so it's all good! (The guy who made the achivements originally for my game, not the one coffee provided) There's a problem though.. https://dl.dropbox.com/u/97639347/LOVE%20Games/Turtle%20Puzzles%20Developer%20Beta%202.0/States/code.txt Each time it...
- Sun Dec 23, 2012 2:57 pm
- Forum: Support and Development
- Topic: Game "Achievements" not working
- Replies: 11
- Views: 9126
Re: Game "Achievements" not working
Regardless of the fact that the conditions never change, all your tests are only executed once, namely when the ach table is created. Instead of "deaths == 10", you probably want "function() return deaths == 10 end" and then execute that to test, because currently all contain a ...