Search found 138 matches

by kbmonkey
Sun Dec 24, 2017 6:42 am
Forum: Games and Creations
Topic: Bass Lover
Replies: 10
Views: 9049

Re: Bass Lover

Hey thanks for the feedback :) @ivan 1. mouse-movement would be easy to implement, and is a goal so that the game is playable on touch devices. I am thinking a click on open water will automatically turn your boat to the correct angle, or move one tile in the direction you clicked. 2.The UI buttons ...
by kbmonkey
Sat Dec 23, 2017 6:30 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506119

Re: What's everyone working on? (tigsource inspired)

mr_happy wrote: Sat Dec 23, 2017 8:31 am
kbmonkey wrote: Fri Dec 22, 2017 7:45 am working on a bass fishing simulation
This looks interesting, own thread?
own thread created
by kbmonkey
Sat Dec 23, 2017 6:29 pm
Forum: Games and Creations
Topic: Bass Lover
Replies: 10
Views: 9049

Bass Lover

Bass lover is a fun fishing game where you enter a 3 day fishing tournament to catch the biggest fish. The game is strategic based as opposed to action based: time passes with turns, and success is determined by weather conditions, your lure selection and sometimes a little luck. Download the game h...
by kbmonkey
Sat Dec 23, 2017 3:44 pm
Forum: General
Topic: Need help animating a character
Replies: 5
Views: 3846

Re: Need help animating a character

Tutorial: Walking animation for low-res sprites | Manning Leonard Krull is a nice resource I used in the past when trying my hand a spriting.
by kbmonkey
Fri Dec 22, 2017 8:18 am
Forum: Games and Creations
Topic: Pinball
Replies: 32
Views: 29214

Re: Pinball

Well a quick look at the source revealed this is already fixed, thanks to some patches from Taknamay, I just forgot to create the release.

Here you go, merry christmas

https://github.com/wesleywerner/nova-pi ... tag/v0.2.3
by kbmonkey
Fri Dec 22, 2017 7:53 am
Forum: Games and Creations
Topic: Pinball
Replies: 32
Views: 29214

Re: Pinball

Maybe I will update the code to 0.10 during my holiday :)
by kbmonkey
Fri Dec 22, 2017 7:45 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506119

Re: What's everyone working on? (tigsource inspired)

working on a bass fishing simulation
screenshot_006.png
screenshot_006.png (136.99 KiB) Viewed 11125 times
by kbmonkey
Thu Dec 07, 2017 8:04 pm
Forum: Libraries and Tools
Topic: Yet another path finding module
Replies: 7
Views: 6488

Re: Yet another path finding module

I will make a note of JPS, I can't promise I will work on that yet, I am too infatuated with other projects. But JPS sounds like the way to optimize for speed :)
by kbmonkey
Sat Dec 02, 2017 1:20 pm
Forum: Libraries and Tools
Topic: Yet another path finding module
Replies: 7
Views: 6488

Re: Yet another path finding module

FYI here is the git repo with some unit tests https://github.com/wesleywerner/lua-star
by kbmonkey
Sat Dec 02, 2017 1:13 pm
Forum: Libraries and Tools
Topic: Yet another path finding module
Replies: 7
Views: 6488

Re: Yet another path finding module

@erasio it is very similar to A*, because I use distance as part of the cost, and because I sort the node list by cost priority, the algorithm tends to follow low-cost paths first. As you note I don't have user specified path costs. @nyenye Thanks! I was thinking if you want to add path costs by way...