I will remember this for later,
also, with AnAL, is it possible to flip an animation sequence? Say you had a player that was walking right and you wanted to make that player face the other way without creating a whole new sprite sheet, how would you go about doing this?
Search found 37 matches
- Sat Dec 17, 2011 1:24 pm
- Forum: Support and Development
- Topic: Turrets
- Replies: 9
- Views: 3564
- Sat Dec 17, 2011 11:08 am
- Forum: Support and Development
- Topic: Turrets
- Replies: 9
- Views: 3564
Re: Turrets
It works a treat, thanks
- Sat Dec 17, 2011 10:42 am
- Forum: Support and Development
- Topic: Turrets
- Replies: 9
- Views: 3564
Re: Turrets
It seems to work ok but the y value is inverted, how do I fix this?
Also, I didn't know you created Agen, nice work
Also, I didn't know you created Agen, nice work
- Sat Dec 17, 2011 6:53 am
- Forum: Support and Development
- Topic: Turrets
- Replies: 9
- Views: 3564
Turrets
How would one go about making a turret in love?
Say there as an image called 'turret.png' and you wanted it to always face the direction of the mouse, how would you achieve this?
Say there as an image called 'turret.png' and you wanted it to always face the direction of the mouse, how would you achieve this?
- Mon Dec 12, 2011 7:23 am
- Forum: Support and Development
- Topic: Bounding Box Collision Detection
- Replies: 5
- Views: 5129
Re: Bounding Box Collision Detection
Thank you for your attachment, I noticed a few errors in my code. Soon enough with the help of my brother I'll be able to solve this problem and I'll post up a tutorial.
- Mon Dec 12, 2011 7:23 am
- Forum: Support and Development
- Topic: Bounding Box Collision Detection
- Replies: 5
- Views: 5129
Re: Bounding Box Collision Detection
Thank you for your attachment, I noticed a few errors in my code. Soon enough with the help of my brother I'll be able to solve this problem and I'll post up a tutorial.
- Mon Dec 05, 2011 12:13 pm
- Forum: Support and Development
- Topic: Bounding Box Collision Detection
- Replies: 5
- Views: 5129
Bounding Box Collision Detection
Hello, I have been trying for a very long time to understand the concept of bounding box collision. I read this http://love2d.org/wiki/BoundingBox.lua and I tried it out but for some reason I'm unable to get collisions to work. Can somebody please explain to me the theory behind bounding box collisi...