Search found 50 matches

by pauls313
Mon Jan 23, 2017 2:48 pm
Forum: Support and Development
Topic: [SOLVED]Problems instantiating object in table
Replies: 2
Views: 2083

Re: Problems instantiating object in table

Nevermind, someone else helped me find the problem.

In util.lua, using "local instance = preset" didn't work, I had to use

local instance = {}
for k, v in pairs(preset) do instance[k] = v end
by pauls313
Mon Jan 23, 2017 2:37 pm
Forum: Support and Development
Topic: [SOLVED]Problems instantiating object in table
Replies: 2
Views: 2083

Re: Problems instantiating object in table

I just downloaded the file in my PC and realized it's completely fucked. I made a quick rearrangement so that you can at least see what is happening
by pauls313
Mon Jan 23, 2017 1:18 pm
Forum: Support and Development
Topic: [SOLVED]Problems instantiating object in table
Replies: 2
Views: 2083

[SOLVED]Problems instantiating object in table

There is a table named Items, and all of its contents is rendered every frame on screen. I have a Instantiate function that picks an item from the presets list and instantiates it in the given coordinates. The problem is that, when loading the map, all of the instantiated items seem to be in the sam...
by pauls313
Sat Sep 10, 2016 11:18 pm
Forum: Support and Development
Topic: How to save tables in files
Replies: 10
Views: 5989

How to save tables in files

I'm making a tilebased game, and to make things easier i'm making a map editor. But once I finish a map using it, how can I save it to use later? I read about writing to files, but I want to save it as a TABLE, so I can simply access it later.
by pauls313
Thu Sep 08, 2016 7:05 pm
Forum: Support and Development
Topic: Taking too much time to draw
Replies: 6
Views: 4396

Taking too much time to draw

My code iterates through a tile table every frame to draw it, but it's taking way too long. It's running at 10FPS.
by pauls313
Thu Sep 08, 2016 3:10 am
Forum: Support and Development
Topic: [SOLVED]How to handle tile generation
Replies: 7
Views: 5812

Re: How to handle tile generation

Thanks guys, that was exactly what I needed. Now I can properly work on my game.
by pauls313
Thu Sep 08, 2016 2:42 am
Forum: Support and Development
Topic: [SOLVED]How to handle tile generation
Replies: 7
Views: 5812

[SOLVED]How to handle tile generation

I'm making a tile-based game. For the tiles, I'm using two separate arrays for X and Y, and the movement works just as I want. But the problem is this: I want each tile to have properties such as wethrr it is a solid tile,it's sprite,percentage of oxygen (I'll try to simulate atmospherics) etc. I ca...
by pauls313
Mon Aug 22, 2016 3:34 am
Forum: Support and Development
Topic: Move x pixels towards target
Replies: 4
Views: 2196

Re: Move x pixels towards target

I tried your code but I get the error ""=" expected near "==" in line 22". The line 22 would be the second line in your code.
by pauls313
Mon Aug 22, 2016 1:15 am
Forum: Support and Development
Topic: Move x pixels towards target
Replies: 4
Views: 2196

Move x pixels towards target

This is probably a really stupid problem, but anyway: I have a bullet, and I want it to move, let's say, 2 pixels towards a target every frame. I already know how to move it towards something, like this: x = x + ((targetx - x) / 5) But it obviously slows down over time. It's smooth How can I move it...
by pauls313
Sun Aug 14, 2016 4:46 pm
Forum: Support and Development
Topic: Love2D second .lua file problem
Replies: 6
Views: 5121

Re: Love2D second .lua file problem

Oh well, just realized what was wrong

The compiler said that there was a problem at physics.lua but it was at main.lua