Of course trying to build throws errors though. I'm not sure if I've ever successfully built someone else's code
Search found 41 matches
- Thu Feb 18, 2016 3:42 am
- Forum: Support and Development
- Topic: Building LÖVE using visual studio?
- Replies: 6
- Views: 4233
- Thu Feb 18, 2016 1:40 am
- Forum: Support and Development
- Topic: Building LÖVE using visual studio?
- Replies: 6
- Views: 4233
Re: Building LÖVE using visual studio?
You're right
I'm a low-level noob
ty very much
/thread
I'm a low-level noob
ty very much
/thread
- Thu Feb 18, 2016 12:26 am
- Forum: Support and Development
- Topic: Building LÖVE using visual studio?
- Replies: 6
- Views: 4233
Building LÖVE using visual studio?
This build documentation https://bitbucket.org/rude/megasource says: ... or you can of course open the solution file in Visual Studio and build from there instead of invoking cmake --build. But I can't find "the solution file" anywhere I guess I'll just try to use cmake. But, am I blind? O...
- Wed Feb 17, 2016 4:37 pm
- Forum: Support and Development
- Topic: empty love app dropping frames because of love.graphics.present()
- Replies: 10
- Views: 3736
Re: empty love app dropping frames because of love.graphics.present()
farzher: So, in the C++ version, where's the equivalent of love.timer.sleep(0.001) ? Or is it locked to vsync? Conversely, you did remove that and/or disabled vsync in your löve test, right? i forgot to check those before. Oh yeah i also forgot yay me 500th post thing meh blabla whatever... so i gu...
- Wed Feb 17, 2016 8:13 am
- Forum: Support and Development
- Topic: empty love app dropping frames because of love.graphics.present()
- Replies: 10
- Views: 3736
Re: empty love app dropping frames because of love.graphics.present()
So I made a raw C++ empty game loop, you can see the code here http://pastebin.com/GpLAH8SZ It runs very well, and almost never complains about anything compared to love, even though love is basically doing the same thing under the hood? (Obviously love has a bit more going on with luajit bindings, ...
- Wed Feb 17, 2016 12:00 am
- Forum: Support and Development
- Topic: empty love app dropping frames because of love.graphics.present()
- Replies: 10
- Views: 3736
Re: empty love app dropping frames because of love.graphics.present()
The screen stays black because it barfs into the console. That said, it occasionally gives me a huge dt line as well, on Win7x64 with compositing (aero). About one in every 60 line is a huge dt. Oh yeah, well I get the huge dts too sometimes. Interesting. So most of us are randomly dropping frames ...
- Tue Feb 16, 2016 1:54 am
- Forum: Support and Development
- Topic: empty love app dropping frames because of love.graphics.present()
- Replies: 10
- Views: 3736
Re: empty love app dropping frames because of love.graphics.present()
Thanks, yeah that means it ran perfectly. I guess it's just my fault. I'll try to tweak some settings until it's fixedrmcode wrote:Ran it on my macbook pro and only got a black screen which I suppose means it works fine.
- Tue Feb 16, 2016 1:10 am
- Forum: Support and Development
- Topic: empty love app dropping frames because of love.graphics.present()
- Replies: 10
- Views: 3736
empty love app dropping frames because of love.graphics.present()
LOVE grames are dropping frames for me even if they don't do anything (no update, no draw) This is obviously really bad. I traced the problem to `love.graphics.present()` And I made an empty .love project that prints when it's running slowly Can you guys run this and tell me the output. Maybe it's j...
- Wed Feb 03, 2016 7:45 am
- Forum: Support and Development
- Topic: Can I open the console after the game starts?
- Replies: 11
- Views: 4183
Can I open the console after the game starts?
I'm referring to conf.lua
t.console = true
(I want the console to not exist unless you go into options and turn it on)
t.console = true
(I want the console to not exist unless you go into options and turn it on)
- Tue Feb 02, 2016 6:59 am
- Forum: Support and Development
- Topic: love.filesystem location when run via Steam
- Replies: 3
- Views: 1368
Re: love.filesystem location when run via Steam
Thanks Nixola