Search found 54 matches
- Sat Jan 01, 2011 11:43 pm
- Forum: General
- Topic: What you got for X-MAS.
- Replies: 31
- Views: 9596
Re: What you got for X-MAS.
Well, Android = <3
- Sat Jan 01, 2011 11:42 pm
- Forum: General
- Topic: Recent Trend
- Replies: 5
- Views: 3623
Re: Recent Trend
Make one!
- Sat Jan 01, 2011 11:17 pm
- Forum: General
- Topic: What you got for X-MAS.
- Replies: 31
- Views: 9596
Re: What you got for X-MAS.
Good Christmas.
- Sat Jan 01, 2011 11:16 pm
- Forum: Games and Creations
- Topic: Compendium - An "original" space shooter
- Replies: 10
- Views: 9076
Re: Compendium - An "original" space shooter
It looks like we all have plenty of competition! May the best space shooter win.
I seriously need to start cleaning up my code. Right now it's like ahaphazard assembly of carnage and a little bit of Lua. ton of wtf
I seriously need to start cleaning up my code. Right now it's like a
- Sat Jan 01, 2011 11:09 pm
- Forum: General
- Topic: Recent Trend
- Replies: 5
- Views: 3623
Recent Trend
I've noticed a trend in the Projects board lately. Top-down space shooters. Hm. My theory as to why these are suddenly so popular: they're easy to program.
- Sat Jan 01, 2011 11:07 pm
- Forum: General
- Topic: My strange idea for a game
- Replies: 5
- Views: 2416
Re: My strange idea for a game
This might come as a surprise, but I am completely sober, as I always have been.
- Sat Jan 01, 2011 11:04 pm
- Forum: Games and Creations
- Topic: Unnamed top-down space game
- Replies: 5
- Views: 5010
Re: Unnamed top-down space game
holytrend
I'm not sure why, but it only runs at like, 9 FPS for me. Weird.
Don't feel bad about your code - I assure you, mine is faaaar worse.
I'm not sure why, but it only runs at like, 9 FPS for me. Weird.
Don't feel bad about your code - I assure you, mine is faaaar worse.
- Sat Jan 01, 2011 8:51 pm
- Forum: Games and Creations
- Topic: Compendium - An "original" space shooter
- Replies: 10
- Views: 9076
Re: Compendium - An "original" space shooter
I am aware. It's for gameplay purposes.
- Sat Jan 01, 2011 8:16 pm
- Forum: Games and Creations
- Topic: Compendium - An "original" space shooter
- Replies: 10
- Views: 9076
Re: Compendium - An "original" space shooter
Pseudo-realistic. :P You can't get TOO realistic in two dimensions. For example, gravity simply doesn't work as expected without the third dimension... not to mention I'm not doing anything like collision or rotating about an arbitrary axis. And as for the problem with speed and turning, I think I'l...
- Sat Jan 01, 2011 10:04 am
- Forum: Games and Creations
- Topic: Compendium - An "original" space shooter
- Replies: 10
- Views: 9076
Re: Compendium - An "original" space shooter
Well, time to go to bed. At 4:02am...
My little impromptu GUI library is actually maturing now. Tomorrow, I'll add z-index and mouse click handling, and possibly some real parent-child tree stuff. Eh. Too tired to explain it properly. All I can say is that tomorrow will bring awesomeness.
My little impromptu GUI library is actually maturing now. Tomorrow, I'll add z-index and mouse click handling, and possibly some real parent-child tree stuff. Eh. Too tired to explain it properly. All I can say is that tomorrow will bring awesomeness.