Basically i have a square (player) and the level witch is just a table [example]
[0,0,0,0]
[0,0,1,0]
[1,1,1,1]
I want to be able to detect when the play is walking into a one. what is the simplest way to go about doing this?
Search found 36 matches
- Thu Dec 05, 2013 10:02 pm
- Forum: Support and Development
- Topic: [solved'How do I go about make table collision
- Replies: 5
- Views: 4637
- Thu Dec 05, 2013 9:58 pm
- Forum: Support and Development
- Topic: [solved]I cannot figure out any sort of physics at all.
- Replies: 17
- Views: 12815
Re: I cannot figure out any sort of physics at all.
what is atl?bekey wrote:If you're using ATL, you can give AT-Collider a try.
But I still suggest you giving HC a try again, but this time with our help.
- Wed Dec 04, 2013 6:24 pm
- Forum: Support and Development
- Topic: [solved]I cannot figure out any sort of physics at all.
- Replies: 17
- Views: 12815
Re: I cannot figure out any sort of physics at all.
okay thanks, i'm 13 and really want to make a game. i'll get help this time.bekey wrote:If you're using ATL, you can give AT-Collider a try.
But I still suggest you giving HC a try again, but this time with our help.
I think im gonna try love.physics aswell because it looks cool xD
- Wed Dec 04, 2013 6:21 pm
- Forum: Support and Development
- Topic: [solved]I cannot figure out any sort of physics at all.
- Replies: 17
- Views: 12815
Re: I cannot figure out any sort of physics at all.
I am making a retro platformerbekey wrote:Simplest is using libraries like HardonCollider or love.physics.
What kind of game are you making?
Some more detail and description on what went wrong with Hardoncollider would be nice as well, maybe even add a .love file.
- Wed Dec 04, 2013 6:20 pm
- Forum: Support and Development
- Topic: [solved]I cannot figure out any sort of physics at all.
- Replies: 17
- Views: 12815
Re: I cannot figure out any sort of physics at all.
like the simplest library/built in physics thing...I sound retarded but yeah. is box2D simpler then hardoncollider + collide resoluton?
Platformer
Platformer
- Wed Dec 04, 2013 6:03 pm
- Forum: Support and Development
- Topic: [solved]I cannot figure out any sort of physics at all.
- Replies: 17
- Views: 12815
[solved]I cannot figure out any sort of physics at all.
I tried learning hardoncollider but i got confused, I'm thinking about box2D but i hear that it's heavy and I see alot of code so i get kinda scared whats the simplest way to use physics
- Fri Nov 01, 2013 1:10 pm
- Forum: Support and Development
- Topic: [SOLVED]How do i make collision work with a platformer
- Replies: 7
- Views: 3741
Re: How do i make collision detection work with a platformer
I have anouther question. How would i go along implementing the hardoncollider physics to my lua table because i have no flippin idea
UPDATE: Nevermind doing a tutorial on platformers a shiet im fine now [solved]
UPDATE: Nevermind doing a tutorial on platformers a shiet im fine now [solved]
- Fri Nov 01, 2013 12:30 pm
- Forum: Support and Development
- Topic: [SOLVED]How do i make collision work with a platformer
- Replies: 7
- Views: 3741
Re: How do i make collision detection work with a platformer
Thank you, God bless this community
- Thu Oct 31, 2013 8:43 pm
- Forum: Support and Development
- Topic: [SOLVED]How do i make collision work with a platformer
- Replies: 7
- Views: 3741
Re: How do i make collision detection work with a platformer
Okay good thats what i tough lol thanks, Im gonna use hardoncollider because my computer is shit and love.physics is a 10 ton hammer lol.Ranguna259 wrote:You don't Not by yourselft at least.
Use some kid of physics lib like, as you said HardonCollider or just use love's physics module
- Thu Oct 31, 2013 12:47 pm
- Forum: Support and Development
- Topic: [SOLVED]How do i make collision work with a platformer
- Replies: 7
- Views: 3741
[SOLVED]How do i make collision work with a platformer
I am useing lua tables and ive rendered the blocks in it. I cant figure out the damn collision detection however, would hardon collider work for this? [SOLVED] kinda doing this a diffrent way following this tutorial http://www.explodingrabbit.com/forum/entries/l%C3%B6ve-platform-game-programming-tut...