Search found 36 matches

by get52
Thu Dec 05, 2013 10:02 pm
Forum: Support and Development
Topic: [solved'How do I go about make table collision
Replies: 5
Views: 4637

[solved'How do I go about make table collision

Basically i have a square (player) and the level witch is just a table [example]
[0,0,0,0]
[0,0,1,0]
[1,1,1,1]
I want to be able to detect when the play is walking into a one. what is the simplest way to go about doing this?
by get52
Thu Dec 05, 2013 9:58 pm
Forum: Support and Development
Topic: [solved]I cannot figure out any sort of physics at all.
Replies: 17
Views: 12815

Re: I cannot figure out any sort of physics at all.

bekey wrote:If you're using ATL, you can give AT-Collider a try.

But I still suggest you giving HC a try again, but this time with our help.
what is atl?
by get52
Wed Dec 04, 2013 6:24 pm
Forum: Support and Development
Topic: [solved]I cannot figure out any sort of physics at all.
Replies: 17
Views: 12815

Re: I cannot figure out any sort of physics at all.

bekey wrote:If you're using ATL, you can give AT-Collider a try.

But I still suggest you giving HC a try again, but this time with our help.
:) okay thanks, i'm 13 and really want to make a game. i'll get help this time.

I think im gonna try love.physics aswell because it looks cool xD
by get52
Wed Dec 04, 2013 6:21 pm
Forum: Support and Development
Topic: [solved]I cannot figure out any sort of physics at all.
Replies: 17
Views: 12815

Re: I cannot figure out any sort of physics at all.

bekey wrote:Simplest is using libraries like HardonCollider or love.physics.

What kind of game are you making?

Some more detail and description on what went wrong with Hardoncollider would be nice as well, maybe even add a .love file.
I am making a retro platformer
by get52
Wed Dec 04, 2013 6:20 pm
Forum: Support and Development
Topic: [solved]I cannot figure out any sort of physics at all.
Replies: 17
Views: 12815

Re: I cannot figure out any sort of physics at all.

like the simplest library/built in physics thing...I sound retarded but yeah. is box2D simpler then hardoncollider + collide resoluton?

Platformer
by get52
Wed Dec 04, 2013 6:03 pm
Forum: Support and Development
Topic: [solved]I cannot figure out any sort of physics at all.
Replies: 17
Views: 12815

[solved]I cannot figure out any sort of physics at all.

I tried learning hardoncollider but i got confused, I'm thinking about box2D but i hear that it's heavy and I see alot of code so i get kinda scared :cry: whats the simplest way to use physics
by get52
Fri Nov 01, 2013 1:10 pm
Forum: Support and Development
Topic: [SOLVED]How do i make collision work with a platformer
Replies: 7
Views: 3741

Re: How do i make collision detection work with a platformer

I have anouther question. How would i go along implementing the hardoncollider physics to my lua table because i have no flippin idea :crazy:

UPDATE: Nevermind doing a tutorial on platformers a shiet im fine now [solved]
by get52
Fri Nov 01, 2013 12:30 pm
Forum: Support and Development
Topic: [SOLVED]How do i make collision work with a platformer
Replies: 7
Views: 3741

Re: How do i make collision detection work with a platformer

ejmr wrote:You might enjoy reading this:

http://higherorderfun.com/blog/2012/05/ ... atformers/
Thank you, God bless this community
by get52
Thu Oct 31, 2013 8:43 pm
Forum: Support and Development
Topic: [SOLVED]How do i make collision work with a platformer
Replies: 7
Views: 3741

Re: How do i make collision detection work with a platformer

Ranguna259 wrote:You don't :P Not by yourselft at least.

Use some kid of physics lib like, as you said HardonCollider or just use love's physics module
Okay good thats what i tough lol thanks, Im gonna use hardoncollider because my computer is shit and love.physics is a 10 ton hammer lol.
by get52
Thu Oct 31, 2013 12:47 pm
Forum: Support and Development
Topic: [SOLVED]How do i make collision work with a platformer
Replies: 7
Views: 3741

[SOLVED]How do i make collision work with a platformer

I am useing lua tables and ive rendered the blocks in it. I cant figure out the damn collision detection however, would hardon collider work for this? [SOLVED] kinda doing this a diffrent way following this tutorial http://www.explodingrabbit.com/forum/entries/l%C3%B6ve-platform-game-programming-tut...