Search found 72 matches
- Fri Mar 20, 2015 1:00 am
- Forum: General
- Topic: Anybody developed a point-and-click adventure?
- Replies: 8
- Views: 7490
Re: Anybody developed a point-and-click adventure?
I'll be following your progress ! Don't be ashamed in sharing some code because it's really hard to give some angle without and, herr, you know, nobody's perfect (except some guys building loving 2d frameworks). Thx for welcoming, btw ! Thanks! There are 15 days for the jam, but I might start shari...
- Thu Mar 19, 2015 11:41 pm
- Forum: General
- Topic: Anybody developed a point-and-click adventure?
- Replies: 8
- Views: 7490
Re: Anybody developed a point-and-click adventure?
Oh, what the hell, I'm going to try it, and report my progress on Projects forum. I may share the game too, if I'm not embarrassed by it.
- Thu Mar 19, 2015 10:46 pm
- Forum: Ports
- Topic: HÖVE (cross-platform Love2D) is out now!
- Replies: 15
- Views: 25425
Re: HÖVE (cross-platform Love2D) is out now!
Ah, okay. I'm sorry. I couldn't find it.slime wrote: https://github.com/insweater/HOVE
- Thu Mar 19, 2015 10:21 pm
- Forum: General
- Topic: Anybody developed a point-and-click adventure?
- Replies: 8
- Views: 7490
Re: Anybody developed a point-and-click adventure?
Hi everyone ! I find your problematic really interesting and that everything is doable in a reasonable period of time. Game content is often a big deal when it comes to have something interesting in a short period a creation. A quit common solution is to use some procedural generation in order to g...
- Thu Mar 19, 2015 5:42 pm
- Forum: General
- Topic: Anybody developed a point-and-click adventure?
- Replies: 8
- Views: 7490
Re: Anybody developed a point-and-click adventure?
I've been thinking about it, but not done any work yet. It is completely possible of course and shouldn't be that difficult. I think it's dependent of how complicated you want things. For example dialogs in every room might require a lot of coding in every room's lua file. It might be like re-writi...
- Thu Mar 19, 2015 4:40 am
- Forum: Ports
- Topic: HÖVE (cross-platform Love2D) is out now!
- Replies: 15
- Views: 25425
Re: HÖVE (cross-platform Love2D) is out now!
All links are dead, and there's no trace of HÖVE on github. I can understand why people leave an open source project, but I can't understand why they remove it from the face of the earth. The code might have been useful for someone else, maybe someone would fork it and it'd be a big hit. Maybe it'd ...
- Thu Mar 19, 2015 4:06 am
- Forum: General
- Topic: Anybody developed a point-and-click adventure?
- Replies: 8
- Views: 7490
Anybody developed a point-and-click adventure?
I'm thinking about joining to adventurejam , possibly with a point-and-click adventure game. I want to try to make it in pure LÖVE, instead of any adventure game engines. So anyone has done that? Any suggestions? I'm thinking about making every "room" a different lua file which loads the i...
- Thu Mar 19, 2015 3:32 am
- Forum: Libraries and Tools
- Topic: Love Game Maker
- Replies: 39
- Views: 25008
Re: Love Game Maker
I haven't tried it, but from what you told, I can see it attracting beginners. Good luck.
- Wed Mar 18, 2015 11:46 pm
- Forum: Libraries and Tools
- Topic: Timers
- Replies: 14
- Views: 6217
Re: Timers
Update: Replaced the music with something made in the jam period. See the original post.
- Wed Mar 18, 2015 9:53 pm
- Forum: Libraries and Tools
- Topic: Love Game Maker
- Replies: 39
- Views: 25008
Re: Love Game Maker
How will it make the executables? I mean will it require LÖVE to be installed, or will you distribute LÖVE in it? Is it going to make executables, or just create the love archive? Could you add a way to obfuscate the code for people who want it (I don't)? Just curious. I'm trying to figure out what ...