Search found 66 matches
- Sun Nov 23, 2008 12:57 am
- Forum: Games and Creations
- Topic: LöveZone
- Replies: 5
- Views: 5714
Re: LöveZone
First "playable" version is done! lovezone.love Ok, no enemies yet and no use of my 3d lib, but you can shoot ( spacebar ), move ( arrow keys ), and to test the collision with the bullets you can use a turbo ( left shift ) to hit a bullet xD. It already keeps track of scores, highscores an...
- Sat Nov 22, 2008 10:25 pm
- Forum: Games and Creations
- Topic: LöveZone
- Replies: 5
- Views: 5714
LöveZone
Like Green_hell suggested >here< I'll remake atari's battlezone. I'll use Kudomiku's ENVY framework , my lGUI and gLöve/Löve3d libraries. Currently I'm working on the entities, the player tank is kinda done, I need to write entities for obstacles, canons, bullets and npc's D: When the game dynamics ...
- Sat Nov 22, 2008 6:09 pm
- Forum: Libraries and Tools
- Topic: Proof of concept: Löve3d( or gLöve :P )
- Replies: 25
- Views: 35488
Re: Proof of concept: Löve3d( or gLöve :P )
Why am I mad? A 0 gravity world, using angular force to turn tanks and velocities to move em, why should I write my own collision detection when löve already comes with it
I think I'll use envy for the entity stuff, makes things easier
I think I'll use envy for the entity stuff, makes things easier
- Sat Nov 22, 2008 4:11 pm
- Forum: Libraries and Tools
- Topic: Proof of concept: Löve3d( or gLöve :P )
- Replies: 25
- Views: 35488
Re: Proof of concept: Löve3d( or gLöve :P )
:o :shock: :oops: The Battle Zone clone could be done with this. On it :P Just finished a vector based font/icon library: http://cubeupload.com/files/571e49lovezone.png Good thing that battlezone is kinda 2d with 3d graphics ( 2d as in you have no up/down ), so I can use Box2D for physics and colli...
- Sat Nov 22, 2008 9:37 am
- Forum: Games and Creations
- Topic: WRATH (Zombie Survival)
- Replies: 38
- Views: 19488
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Whoa, awesome game
It's just a little hard to play with an.. uhm.. touchpad on a notebook xD
/me wants minigun
Oh and for the guy above, no problems with running it on xp
It's just a little hard to play with an.. uhm.. touchpad on a notebook xD
/me wants minigun
Oh and for the guy above, no problems with running it on xp
- Thu Nov 20, 2008 7:57 pm
- Forum: Libraries and Tools
- Topic: Proof of concept: Löve3d( or gLöve :P )
- Replies: 25
- Views: 35488
Re: Proof of concept: Löve3d( or gLöve :P )
Hmmm... double post? Meh, time has passed :P Anyway, I rewrote the .obj parser, it now supports groups and materials ( only reads the color but at least it does :D ) http://cubeupload.com/files/d43936love3dobj2.jpg Here's a pic of a small car I made, now the biggest issue is the lack of a zBuffer th...
- Thu Nov 20, 2008 4:51 pm
- Forum: Libraries and Tools
- Topic: Proof of concept: Löve3d( or gLöve :P )
- Replies: 25
- Views: 35488
Re: Proof of concept: Löve3d( or gLöve :P )
Wow. How limited will this be? What's the best you'll be able to do? Well, on my notebook I ran into low framerates when getting over like 100 polygons. A 3000 poly model ran at like 0.3 fps. But that's a 4 years old 1.5 GHz centrino thingy with a geforce 6200 go, nothing you could call a gaming ma...
- Thu Nov 20, 2008 3:50 pm
- Forum: Libraries and Tools
- Topic: Proof of concept: Löve3d( or gLöve :P )
- Replies: 25
- Views: 35488
Re: Proof of concept: Löve3d( or gLöve :P )
Wrote a wavefront .obj model loader today. But you can't find any good low poly models on the web when you need some :C
Anyone here to make some very basic .obj models without textures etc? Like some small cars, houses, etc.
Pic:
Anyone here to make some very basic .obj models without textures etc? Like some small cars, houses, etc.
Pic:
- Wed Nov 19, 2008 10:44 pm
- Forum: Libraries and Tools
- Topic: Proof of concept: Löve3d( or gLöve :P )
- Replies: 25
- Views: 35488
Proof of concept: Löve3d( or gLöve :P )
Another project I'm working on is adding basic 3d functionality to Löve. It's basically just a proof of concept because I wanted to check how all the 3d to 2d transformation stuff is done. The functions are close to basic openGl, what's implemented yet is translation, rotation, scaling, basic lights...
- Fri Nov 14, 2008 12:34 am
- Forum: Libraries and Tools
- Topic: bdGui
- Replies: 6
- Views: 9996
Re: bdGui
I don't think there will be wars. Your scrolling thing is really nice, I didn't come around making my gui resizeable, but it's planned.. sometime xD
Everyone's lib will be unique, some will prefer the one, other will prefer a different one
Everyone's lib will be unique, some will prefer the one, other will prefer a different one