Search found 66 matches

by Borsty
Sun Nov 23, 2008 12:57 am
Forum: Games and Creations
Topic: LöveZone
Replies: 5
Views: 5714

Re: LöveZone

First "playable" version is done! lovezone.love Ok, no enemies yet and no use of my 3d lib, but you can shoot ( spacebar ), move ( arrow keys ), and to test the collision with the bullets you can use a turbo ( left shift ) to hit a bullet xD. It already keeps track of scores, highscores an...
by Borsty
Sat Nov 22, 2008 10:25 pm
Forum: Games and Creations
Topic: LöveZone
Replies: 5
Views: 5714

LöveZone

Like Green_hell suggested >here< I'll remake atari's battlezone. I'll use Kudomiku's ENVY framework , my lGUI and gLöve/Löve3d libraries. Currently I'm working on the entities, the player tank is kinda done, I need to write entities for obstacles, canons, bullets and npc's D: When the game dynamics ...
by Borsty
Sat Nov 22, 2008 6:09 pm
Forum: Libraries and Tools
Topic: Proof of concept: Löve3d( or gLöve :P )
Replies: 25
Views: 35488

Re: Proof of concept: Löve3d( or gLöve :P )

Why am I mad? A 0 gravity world, using angular force to turn tanks and velocities to move em, why should I write my own collision detection when löve already comes with it :P
I think I'll use envy for the entity stuff, makes things easier :P
by Borsty
Sat Nov 22, 2008 4:11 pm
Forum: Libraries and Tools
Topic: Proof of concept: Löve3d( or gLöve :P )
Replies: 25
Views: 35488

Re: Proof of concept: Löve3d( or gLöve :P )

:o :shock: :oops: The Battle Zone clone could be done with this. On it :P Just finished a vector based font/icon library: http://cubeupload.com/files/571e49lovezone.png Good thing that battlezone is kinda 2d with 3d graphics ( 2d as in you have no up/down ), so I can use Box2D for physics and colli...
by Borsty
Sat Nov 22, 2008 9:37 am
Forum: Games and Creations
Topic: WRATH (Zombie Survival)
Replies: 38
Views: 19488

Re: [7 Deadly Sins] Wrath (Zombie Survival)

Whoa, awesome game :D
It's just a little hard to play with an.. uhm.. touchpad on a notebook xD

/me wants minigun


Oh and for the guy above, no problems with running it on xp
by Borsty
Thu Nov 20, 2008 7:57 pm
Forum: Libraries and Tools
Topic: Proof of concept: Löve3d( or gLöve :P )
Replies: 25
Views: 35488

Re: Proof of concept: Löve3d( or gLöve :P )

Hmmm... double post? Meh, time has passed :P Anyway, I rewrote the .obj parser, it now supports groups and materials ( only reads the color but at least it does :D ) http://cubeupload.com/files/d43936love3dobj2.jpg Here's a pic of a small car I made, now the biggest issue is the lack of a zBuffer th...
by Borsty
Thu Nov 20, 2008 4:51 pm
Forum: Libraries and Tools
Topic: Proof of concept: Löve3d( or gLöve :P )
Replies: 25
Views: 35488

Re: Proof of concept: Löve3d( or gLöve :P )

Wow. How limited will this be? What's the best you'll be able to do? Well, on my notebook I ran into low framerates when getting over like 100 polygons. A 3000 poly model ran at like 0.3 fps. But that's a 4 years old 1.5 GHz centrino thingy with a geforce 6200 go, nothing you could call a gaming ma...
by Borsty
Thu Nov 20, 2008 3:50 pm
Forum: Libraries and Tools
Topic: Proof of concept: Löve3d( or gLöve :P )
Replies: 25
Views: 35488

Re: Proof of concept: Löve3d( or gLöve :P )

Wrote a wavefront .obj model loader today. But you can't find any good low poly models on the web when you need some :C
Anyone here to make some very basic .obj models without textures etc? :P Like some small cars, houses, etc.

Pic:
Image
by Borsty
Wed Nov 19, 2008 10:44 pm
Forum: Libraries and Tools
Topic: Proof of concept: Löve3d( or gLöve :P )
Replies: 25
Views: 35488

Proof of concept: Löve3d( or gLöve :P )

Another project I'm working on is adding basic 3d functionality to Löve. It's basically just a proof of concept because I wanted to check how all the 3d to 2d transformation stuff is done. The functions are close to basic openGl, what's implemented yet is translation, rotation, scaling, basic lights...
by Borsty
Fri Nov 14, 2008 12:34 am
Forum: Libraries and Tools
Topic: bdGui
Replies: 6
Views: 9996

Re: bdGui

I don't think there will be wars. Your scrolling thing is really nice, I didn't come around making my gui resizeable, but it's planned.. sometime xD

Everyone's lib will be unique, some will prefer the one, other will prefer a different one :)