Search found 39 matches
- Sun May 14, 2017 5:30 pm
- Forum: Games and Creations
- Topic: plottr
- Replies: 0
- Views: 1666
plottr
I've got math exams next week and I realized I have no idea how to do transformations, the solution? Plottr. Basically you can plot line equations and see what they look like, I was going to add a GUI (gooi) but decided I didn't want to waste too much time on it. You can get it here: https://github....
- Mon Apr 17, 2017 2:40 am
- Forum: Games and Creations
- Topic: bklr - a game made in a drunken haze
- Replies: 6
- Views: 6029
Re: bklr - a game made in a drunken haze
thanks a lot, as for swotch, that's where I got the inspiration to do it (if you couldn't tell already), I must admit your version is quite a lot better than mine though
- Sun Apr 09, 2017 10:47 pm
- Forum: Games and Creations
- Topic: bklr - a game made in a drunken haze
- Replies: 6
- Views: 6029
bklr - a game made in a drunken haze
so at 2am last night I thought to myself - "Hey, why not make a 'game'?", so a few drinks + hours later this popped out it' buggy as hell (collisions are meh) and kind of boring but what the heck. aim of the game: dodge yellow squares, get high scores suggestions/ideas to make better are w...
- Sun Oct 30, 2016 12:18 am
- Forum: Games and Creations
- Topic: Juicy PONG
- Replies: 13
- Views: 7791
Re: Juicy PONG
Thanks! I fixed the tweening speed and removed the shader, .love is updated.
- Sat Oct 29, 2016 12:06 am
- Forum: Games and Creations
- Topic: Juicy PONG
- Replies: 13
- Views: 7791
Re: Juicy PONG
So I read all your comments and I've fixed a bunch of stuff and included a bunch of new stuff: 2016-10-30-011057_1366x768_scrot.png New AI that's less prone to making infinite loops and wobbles around less. New feedback sounds Shaders, CRT and polarize (to reduce trail pixely-ness) Paddles bounce ba...
- Fri Oct 28, 2016 6:54 am
- Forum: Games and Creations
- Topic: Juicy PONG
- Replies: 13
- Views: 7791
Re: Juicy PONG
The paddles, there is no control over it, I found you are not using dt when determining the pad position. Also the AI is way too formidable haha it looks kind of weird to see it stutter too fast. Also does the paddle become smaller? Captura de pantalla 2016-10-28 01.48.11.png Ignore the 101, it's n...
- Fri Oct 28, 2016 4:42 am
- Forum: Games and Creations
- Topic: Juicy PONG
- Replies: 13
- Views: 7791
Re: Juicy PONG
Well I like it, just some things: movement is too fast, you should probably smooth it / slow it down. And the "AI Wins" label doesn't dissapear when I press spacebar (reset) also I can't move at all in that state. Could you elaborate on "the movement is too fast", like the movem...
- Fri Oct 28, 2016 3:09 am
- Forum: Games and Creations
- Topic: Juicy PONG
- Replies: 13
- Views: 7791
Juicy PONG
My first, well, second game made with LOVE, I usually got myself bogged down with animations and generally my scope was massive so I never finished the other one. So I've gone back to basics and this is the product, PONG. But with juice, I guess. See this great video to understand what I'm talking a...
- Wed Oct 26, 2016 11:27 pm
- Forum: Support and Development
- Topic: bump.lua bounce
- Replies: 8
- Views: 6433
Re: bump.lua bounce
I ended up doing for i,v in ipairs (cols) do if cols[i].normal.y == -1 then -- Hit bottom ball.yvel = -ball.yvel ball.direction = ball.direction * -1 elseif cols[i].normal.y == 1 then -- Hit top ball.yvel = -ball.yvel ball.direction = ball.direction * -1 end if cols[i].normal.x ~= 0 then -- hitting ...
- Wed Oct 26, 2016 8:12 pm
- Forum: Support and Development
- Topic: bump.lua bounce
- Replies: 8
- Views: 6433
Re: bump.lua bounce
So I'm back, I added some basic AI and got bouncing working off the paddles; only problem now is I can't figure out how to stop the ball from well, being very buggy when hitting the ceiling/floor, you'll see what I mean if you open it. The bounce code starts on line 141. I'm honestly not sure if I'm...