Search found 911 matches

by Ranguna259
Sat Feb 13, 2016 7:45 pm
Forum: Libraries and Tools
Topic: Light, a shadow system for LÖVE
Replies: 16
Views: 47998

Re: Light, a shadow system for LÖVE

drikdrok wrote:Thank you very much! I will look for a solution too :)!
You are welcome, if you find anything post here or PM me :)
by Ranguna259
Sat Feb 13, 2016 6:26 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 411785

Re: "Questions that don't deserve their own thread" thread

Here is an example of an ffi binding. It will result in a faster binding and should be easier because libcrypto is part of openssl so it should be available everywhere. And if it's not it will have binaries for everywhere. https://github.com/LPGhatguy/luajit-request Edit: just in case it was unclea...
by Ranguna259
Sat Feb 13, 2016 6:23 pm
Forum: General
Topic: New Icons
Replies: 77
Views: 63921

Re: New Icons

It looks good and really polished but I think it's kinda missing something.. Maybe the "funny" factor of LÖVE like two little eyes with a small smile or something like that, it looks too professional but maybe that's just me.
by Ranguna259
Sat Feb 13, 2016 6:15 pm
Forum: Libraries and Tools
Topic: Light, a shadow system for LÖVE
Replies: 16
Views: 47998

Re: Light, a shadow system for LÖVE

Wow, this works really well. Even under some stress test didn't seem to slow down. got to about 70+ lightsources until I saw fps drop. Thanks, I'm pretty proud of the render method myself since it can handle a lot of lights before it reaches a bottleneck state. It's really efficient given that the ...
by Ranguna259
Sat Feb 13, 2016 11:59 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 411785

Re: "Questions that don't deserve their own thread" thread

I belive you forgot to open brackets on the second if, try this: vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) { vec4 pixel = Texel(texture, texture_coords); if (pixel.a > 0.0) { if (pixel.r == 1.0 || pixel.g == 1.0 || pixel.b == 1.0) { return vec4(85.0/255.0, 1.0, ...
by Ranguna259
Sat Feb 13, 2016 12:09 am
Forum: General
Topic: The birthdays !! xO
Replies: 3
Views: 1166

Re: The birthdays !! xO

Damn spam bots, ruining all my fun :c
by Ranguna259
Fri Feb 12, 2016 9:47 pm
Forum: Libraries and Tools
Topic: Light, a shadow system for LÖVE
Replies: 16
Views: 47998

Light, a shadow system for LÖVE

I know there are lots of shadow libraries out there but I wanted to make my own, here it is, light . The code's on github . http://www.mediafire.com/convkey/2bfe/zy6ecqd4m56a535zg.jpg This library allows you to add shadows to your game, it currently supports translation given that you provide a big ...
by Ranguna259
Fri Feb 12, 2016 4:32 pm
Forum: General
Topic: The birthdays !! xO
Replies: 3
Views: 1166

The birthdays !! xO

Image
So many couples have tried, so many have failed..
(For those who didn't understand, tomorrow is February 14th)
by Ranguna259
Fri Feb 12, 2016 4:26 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 91821

Re: Post-0.10.0 feature wishlist

Add support for Dualshock 4's LED so we can change its color :D