Search found 186 matches

by Merkoth
Wed Nov 12, 2008 12:48 pm
Forum: Libraries and Tools
Topic: lGUI ( name pending )
Replies: 13
Views: 16488

Re: lGUI ( name pending )

Boing? Böing? Cheez?
by Merkoth
Wed Nov 12, 2008 12:43 pm
Forum: General
Topic: Professional Game Design Documents
Replies: 16
Views: 10440

Re: Professional Game Design Documents

How do you know? :) Care to share? ^^ (I *wish*) I work for a small gamedev studio in Argentina. We have a few ports going on right now, so we've been receiving GDD from other companies and believe me, you won't find two similar documents. In fact, sometimes there's no such thing as GDD but a bunch...
by Merkoth
Wed Nov 12, 2008 3:29 am
Forum: Libraries and Tools
Topic: lGUI ( name pending )
Replies: 13
Views: 16488

Re: lGUI ( name pending )

Looks great Borsty, I'd löve to give it a try :)

You window decoration looks funny :3
by Merkoth
Wed Nov 12, 2008 3:26 am
Forum: General
Topic: Professional Game Design Documents
Replies: 16
Views: 10440

Re: Professional Game Design Documents

I have two GDD sitting on my desk at work and I don't even want to touch them, heh. This interests me greatly! Do you know of any place where they provide guidelines on how to write such documents? As far as I could understand from browsing through the ones you linked to it seems like pretty much an...
by Merkoth
Wed Oct 29, 2008 5:49 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 225878

Re: Networking Library

LÖVECÖNN sounds awesomesauce. I suggest starting documentation right now, before it gets too big :)
by Merkoth
Wed Oct 29, 2008 5:45 pm
Forum: General
Topic: The LÖVE of Tomorrow
Replies: 14
Views: 16777

Re: The LÖVE of Tomorrow

Even though I'm unlikely to give a damn about it, I agree with rude about the D3D render. Just pick one of those cheapo Savage3d-based mobos and let's see how you like your games without textures and with broken geometry. I wish I kept a few screenshots... Sound stuff: Great news, I'm no fan of sdl_...
by Merkoth
Wed Oct 15, 2008 6:36 pm
Forum: Support and Development
Topic: Using GIF Animations ?
Replies: 2
Views: 3749

Re: Using GIF Animations ?

If your idea is to directly load a GIF file and play it I don't think it's possible. Right know, LÖVE can extract the frames from a plain image and then draw the correct image at any given moment (depending on the animation speed/lenght). You can also add frames to an already existing animation with...
by Merkoth
Tue Oct 14, 2008 8:17 pm
Forum: Support and Development
Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
Replies: 23
Views: 17550

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Well, that's as far as I got too, a bunch of links is not what I call proper documentation :lol:
by Merkoth
Fri Oct 10, 2008 3:55 pm
Forum: Support and Development
Topic: Halp!
Replies: 6
Views: 5843

Re: Halp!

Windows hides known file extensions so: * Open "My Computer", "My Documents" or whatever. * Go to the "Tools" menu * Click "Folder options" * Select the "View" tab * Uncheck "Hide extension of known file types" * Accept everything * Go to t...
by Merkoth
Thu Oct 09, 2008 1:50 pm
Forum: Support and Development
Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
Replies: 23
Views: 17550

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Heh, I was thinking about this. The problem here for me is the lack of a Pandora and the lack of proper documentation about it. Last time I checked out I wasn't able to find much developer information (cross-compilers and stuff).