Search found 40 matches
- Wed Aug 25, 2010 2:50 am
- Forum: Games and Creations
- Topic: test-02
- Replies: 7
- Views: 2541
Re: test-02
Really wish I'd gotten more time to work on this; regrettably, LOVE doesn't take so kindly to 10+ year old hardware.
- Thu Aug 19, 2010 9:19 pm
- Forum: Games and Creations
- Topic: test-02
- Replies: 7
- Views: 2541
test-02
http://xkeeper.net/love/test-02.png Nothing but some basic things, but hey, it has various weapons you can pick/play with. This is just a prototype, nothing special. But then it's better to get thoughts earlier rather than later. LOVE file ... If nothing else, it's fun to draw patterns using the pr...
- Thu Aug 19, 2010 8:59 pm
- Forum: Support and Development
- Topic: Keeping bodies from going through other bodies
- Replies: 11
- Views: 3289
Re: Keeping bodies from going through other bodies
I'm not sure. It's kind of weird, because my little hack of your game doesn't display the behavior -- rotating the platforms fast enough will still make balls fly off in the right direction. :huh: if platform_active[a]==1 and love.mouse.isDown("l") then --rotate platforms platform[a]:setAn...
- Thu Aug 19, 2010 8:20 am
- Forum: General
- Topic: IRC Channel moves
- Replies: 2
- Views: 1486
Re: IRC Channel moves
conformity = conformity + 100
aesthetics = 0
I don't care enough to complain to the op about it, but it's still kind of disappointing. #loveclub is just such a better name.
aesthetics = 0
I don't care enough to complain to the op about it, but it's still kind of disappointing. #loveclub is just such a better name.
- Sun Aug 08, 2010 6:49 am
- Forum: Games and Creations
- Topic: Tilt - physics puzzler (r11)
- Replies: 49
- Views: 20802
Re: Tilt - physics puzzler (r6)
There's a bug.
Hopefully at one point you'll be able to play with the directory your game is in, but for now, nope
Hopefully at one point you'll be able to play with the directory your game is in, but for now, nope
- Sat Aug 07, 2010 11:51 pm
- Forum: Games and Creations
- Topic: Tilt - physics puzzler (r11)
- Replies: 49
- Views: 20802
Re: Tilt - physics puzzler (r6)
Yes, the format
...\love.exe
...\tilt.love
...\custom\[levels].tilt
...\love.exe
...\tilt.love
...\custom\[levels].tilt
- Sat Aug 07, 2010 11:35 pm
- Forum: Games and Creations
- Topic: Tilt - physics puzzler (r11)
- Replies: 49
- Views: 20802
Re: Tilt - physics puzzler (r6)
"Bad argument #1 to 'lines' (custom/sample1.tilt: no such file or directory)"
- Sat Aug 07, 2010 1:40 am
- Forum: Libraries and Tools
- Topic: Physics thingy
- Replies: 16
- Views: 4111
Re: Physics thingy
Definitely needs some walls and maybe some gravity.
- Thu Aug 05, 2010 11:13 pm
- Forum: Libraries and Tools
- Topic: Lame hack of "lovalanche"
- Replies: 12
- Views: 4348
Re: Lame hack of "lovalanche"
Yeah, the pegs are there for a reason. Even better is editing the amounts of balls; for example, mostly smaller ones and a few big ones is also pretty hilarious.
- Thu Aug 05, 2010 10:59 pm
- Forum: Games and Creations
- Topic: Tilt - physics puzzler (r11)
- Replies: 49
- Views: 20802
Re: Tilt - physics puzzler
Fully agreed. Reading other's source code can help you incredibly; for example, I learned some things from your code, too (because I have a very loose grasp on the love modules, and the wiki documentation is kind of hard to follow). Remember, the best thing to do if you're unable to read something i...