Search found 70 matches
- Tue Mar 22, 2016 1:55 pm
- Forum: General
- Topic: What motivates you ?
- Replies: 21
- Views: 10910
Re: What motivates you ?
Have you guys been looking at that programmer that wrote Stardew Valley? He did the whole project solo over 4 years with tools much less capable than Love. It just shows that if you have a good idea even solo you can do something great. Stardew Valley has sold over 500k units since release - which m...
- Tue Mar 22, 2016 12:37 pm
- Forum: Support and Development
- Topic: LOVE on Raspberry Pi?
- Replies: 11
- Views: 13389
Re: LOVE on Raspberry Pi?
@slime Yes - love actually works better with OpenGL ES 2 than with the X drivers, however it doesn't have the convenience of running it in a normal window like a typical PC. The trick is that SDL2 doesn't seem to support an easy way to switch between the Gl and the ES modes. On the Raspberry Pi it m...
- Sat Mar 19, 2016 11:12 am
- Forum: Support and Development
- Topic: LOVE on Raspberry Pi?
- Replies: 11
- Views: 13389
Re: LOVE on Raspberry Pi?
ZeroBrane can be compiled as the above poster mentioned. The only tricky thing to watch is that you thoroughly search for the required wx dev libraries - otherwise the build will fail at the end. Also, you need to install PulseAudio - which is not installed by default. For Love2d to work, you will n...
- Sat Feb 13, 2016 3:45 am
- Forum: Support and Development
- Topic: SuperToast, RaspberryPi 2 and Raspbian Jessie
- Replies: 18
- Views: 16606
Re: SuperToast, RaspberryPi 2 and Raspbian Jessie
Good News everybody! Last week Raspbian was updated and it now includes the new OpenGL opensource Anholt drivers for Raspberry Pi. Once you enable them, all the OpenGL software works right out of the box! It is a beta release, but so far seems quite solid. The good news is that from a fresh install,...
- Sat Feb 13, 2016 3:21 am
- Forum: Support and Development
- Topic: Best way to draw 300.000 stars?
- Replies: 7
- Views: 2694
Re: Best way to draw 300.000 stars?
A skybox would be the way to do it in a 3D engine - and I am pretty sure that all modern graphics cards support the quadcube texture. Is it possible using a LÖVE shader to effectively impliment a skybox? I have not yet explored the shader possibilites yet, but I am sure someone knows if this is poss...
- Tue Jan 26, 2016 12:17 pm
- Forum: Support and Development
- Topic: Source and SoundData
- Replies: 5
- Views: 1454
Re: Source and SoundData
OK thanks for that. I will take a look at your project - it looks like you went down a similar track, but it does not look simple. The problems I see are first, that after modifying the SoundData, you need to create a new Sound object and discard the old one - which is probably quite expensive if do...
- Tue Jan 26, 2016 3:50 am
- Forum: Support and Development
- Topic: Source and SoundData
- Replies: 5
- Views: 1454
Source and SoundData
I have a question about the audio system. What I want to do is make a SoundData buffer of a fixed length and then synthesize samples into that using some algorithms. This needs to be wrapped into a Source so it can be played or looped. If I modify the SoundData with SoundData:setSample, will this ch...
- Mon Jan 11, 2016 1:30 pm
- Forum: Support and Development
- Topic: Line draw artifacts with adjacent fractional points
- Replies: 2
- Views: 1305
Re: Line draw artifacts with adjacent fractional points
OK thanks. Yes I tried that workaround and it worked. "bevel" mode also shows the problem. "none" has no sharp edges, although on that test code you can see the joins marching around the line like tiny beads. It is quite an extreme test case so normally you would not see any diff...
- Sun Jan 10, 2016 11:55 pm
- Forum: Support and Development
- Topic: Line draw artifacts with adjacent fractional points
- Replies: 2
- Views: 1305
Line draw artifacts with adjacent fractional points
I was testing out the linedraw function by making an array of points in the form of a type of lissajous figure. What I noticed was radial glitches or rays from the corners of the line drawing area occasionally. The generator function is making x,y pairs as floats, and sometimes the line segments wil...
- Sat Jan 02, 2016 12:04 am
- Forum: Support and Development
- Topic: Are strings passed between threads as reference?
- Replies: 4
- Views: 1515
Re: Are strings passed between threads as reference?
OK thanks for that slime. I suspected that was the case. The ability to pass the reference to an ImageData object is really useful as it makes it possible to do complex pixel manipulation away from the update and draw functions in the main thread. Would it be possible to impliment another userdata o...