I forgot to "". Compile was only a wishful think lolRobin wrote:I guess you mean “run” here.
Search found 266 matches
- Tue Jul 06, 2010 8:00 pm
- Forum: Support and Development
- Topic: Thanks for 64-bit support
- Replies: 3
- Views: 1675
Re: Thanks for 64-bit support
- Tue Jul 06, 2010 7:58 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 946927
Re: Distributing your games (making a .love file)
I'm going to leave the issue of source code encryption for the time being, because protecting source is something that's been talked about for a long time and no one's come up with a definitive solution... ... 2.3MB savings isn't terrible (though, again, whether you can (or should) actually remove ...
- Tue Jul 06, 2010 10:49 am
- Forum: Support and Development
- Topic: Thanks for 64-bit support
- Replies: 3
- Views: 1675
Re: Thanks for 64-bit support
yeah, i thank it too. what i most like in Love is that with same file we could drag it for other systems and easily compile it (well not really compile it).
- Tue Jul 06, 2010 10:38 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 946927
Re: Distributing your games (making a .love file)
But where to store that encryption key? For example Love app could encrypt source based in some app custom formula. Since love.app is compiled only the app itself would know how to decrypt it (or at least decryting would be hard or not avaliabel to casual users). However the attaching of source cod...
- Tue Jul 06, 2010 10:22 am
- Forum: Support and Development
- Topic: Set of commands for Better Map/Tile handling (proposal)
- Replies: 4
- Views: 2209
Set of commands for Better Map/Tile handling (proposal)
Browsing the 3 avaliable Tile tutorials in Wiki made me realize that for a 2D game engine still could have dev work concerning Maps/Tiles handling. A Map set of commands should be handling making Maps more easy without so much code envolved. So i started to think suggestions that could even better L...
- Tue Jul 06, 2010 9:08 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 946927
Re: Distributing your games (making a .love file)
Hello, just to say i'm new here, discovering Love and thrilled with it. I'm not really a coder, just a casual one having only some basic coding formation. I discovered that Love/Lua could be a good way of make in future my game projects. I hate C++ complexity and love Basic kind of easy code. For re...