Search found 266 matches

by arquivista
Tue Jul 06, 2010 8:00 pm
Forum: Support and Development
Topic: Thanks for 64-bit support
Replies: 3
Views: 1675

Re: Thanks for 64-bit support

Robin wrote:I guess you mean “run” here. :P
I forgot to "". Compile was only a wishful think lol
by arquivista
Tue Jul 06, 2010 7:58 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 946927

Re: Distributing your games (making a .love file)

I'm going to leave the issue of source code encryption for the time being, because protecting source is something that's been talked about for a long time and no one's come up with a definitive solution... ... 2.3MB savings isn't terrible (though, again, whether you can (or should) actually remove ...
by arquivista
Tue Jul 06, 2010 10:49 am
Forum: Support and Development
Topic: Thanks for 64-bit support
Replies: 3
Views: 1675

Re: Thanks for 64-bit support

yeah, i thank it too. what i most like in Love is that with same file we could drag it for other systems and easily compile it (well not really compile it). :)
by arquivista
Tue Jul 06, 2010 10:38 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 946927

Re: Distributing your games (making a .love file)

But where to store that encryption key? For example Love app could encrypt source based in some app custom formula. Since love.app is compiled only the app itself would know how to decrypt it (or at least decryting would be hard or not avaliabel to casual users). However the attaching of source cod...
by arquivista
Tue Jul 06, 2010 10:22 am
Forum: Support and Development
Topic: Set of commands for Better Map/Tile handling (proposal)
Replies: 4
Views: 2209

Set of commands for Better Map/Tile handling (proposal)

Browsing the 3 avaliable Tile tutorials in Wiki made me realize that for a 2D game engine still could have dev work concerning Maps/Tiles handling. A Map set of commands should be handling making Maps more easy without so much code envolved. So i started to think suggestions that could even better L...
by arquivista
Tue Jul 06, 2010 9:08 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 946927

Re: Distributing your games (making a .love file)

Hello, just to say i'm new here, discovering Love and thrilled with it. I'm not really a coder, just a casual one having only some basic coding formation. I discovered that Love/Lua could be a good way of make in future my game projects. I hate C++ complexity and love Basic kind of easy code. For re...