Search found 555 matches
- Tue Jul 27, 2010 5:59 pm
- Forum: Support and Development
- Topic: So how do you create deb packages for LOVE games?
- Replies: 2
- Views: 1519
So how do you create deb packages for LOVE games?
The wiki doesn't tell how. And I think it would be very good information to add to the wiki. If anyone knew. The thing is, it seems like when you're building .deb packages you're expected to build something from source, and that's not how LOVE games work. So what do you do?
- Mon Jul 26, 2010 5:20 am
- Forum: Support and Development
- Topic: Cannot Run LOVE Games via LÖVE 0.6.2
- Replies: 32
- Views: 12812
Re: Cannot Run LOVE Games via LÖVE 0.6.2
Those shouldn't be necessary.
Maybe it would help people if they knew what operating system you were using?
Maybe it would help people if they knew what operating system you were using?
- Sun Jul 25, 2010 3:49 pm
- Forum: Libraries and Tools
- Topic: Per-Pixel Collision...
- Replies: 22
- Views: 17729
Re: Per-Pixel Collision...
So, is anyone allowed to use this for their projects?
- Sat Jul 24, 2010 2:21 am
- Forum: Support and Development
- Topic: [solved] Cannot index global variable?
- Replies: 2
- Views: 1687
Re: Cannot index global variable?
Hold on a second; I made a typo. The variable it was complaining about was "player_bullet_x." But adding "player_bullet_x={}" to love.load fixed the problem. So thanks!
- Fri Jul 23, 2010 8:02 pm
- Forum: Support and Development
- Topic: [solved] Cannot index global variable?
- Replies: 2
- Views: 1687
[solved] Cannot index global variable?
I want to have multiple bullets, so I'm keeping track of them with an index. When I run this: player_bullet_x[player_bullet_amount+1]=player_x I get the following error: main.lua:31: attempt to index global 'player_bullet_index' (a nil value) How can I add an index to a global variable without LOVE ...