My game is an arcade game. The players would play 2 different matches, and at the end of the matches the player with the highest score wins. The data sent would be only the score and few others things.
Thanks for your replies!
Search found 72 matches
- Sat Oct 15, 2016 4:53 pm
- Forum: Support and Development
- Topic: Multiplayer using HTTP
- Replies: 13
- Views: 10263
- Sat Oct 15, 2016 4:31 pm
- Forum: Support and Development
- Topic: Multiplayer using HTTP
- Replies: 13
- Views: 10263
Re: Multiplayer using HTTP
The point is that I want to make an Android game.
- Sat Oct 15, 2016 4:20 pm
- Forum: Support and Development
- Topic: Multiplayer using HTTP
- Replies: 13
- Views: 10263
Re: Multiplayer using HTTP
Ok, so it's pretty impossible to use TCP or UDP without a server. I know HTTP is a transfer protocol and it's not made for these purposes, but I have and idea that *could* work: I would store player data on a MySQL table, then every client shoot a request every 3 seconds to retrieve/send data throug...
- Sat Oct 15, 2016 3:55 pm
- Forum: Support and Development
- Topic: Multiplayer using HTTP
- Replies: 13
- Views: 10263
Re: Multiplayer using HTTP
Is there any way to make a Multiplayer game without a server?
- Sat Oct 15, 2016 3:46 pm
- Forum: Support and Development
- Topic: Multiplayer using HTTP
- Replies: 13
- Views: 10263
Multiplayer using HTTP
I'm trying to make a Multiplayer game. I would use UDP but I don't have any machine that could run a server. Connection client to client would be perfect, but there are lot of problems with NAT, I could have an UDP gole punching to salve this problem, but I didn't find tutorials on how to do it in L...
- Fri Oct 07, 2016 3:10 pm
- Forum: Support and Development
- Topic: Saving cut images
- Replies: 6
- Views: 3200
Re: Saving cut images
https://love2d.org/wiki/(Image):getData https://love2d.org/wiki/love.image.newImageData https://love2d.org/wiki/ImageData:paste https://love2d.org/wiki/ImageData:encode Call in that order and figure out the right arguments. draw it to a canvas and paste that; I think that's as good as you get witho...
- Tue Oct 04, 2016 11:00 am
- Forum: Support and Development
- Topic: Saving cut images
- Replies: 6
- Views: 3200
Re: Saving cut images
By the way, is there any way to save a resized image?
I could draw it, take a screenshot and cut it, but maybe there is a more elegant way to do it?
I could draw it, take a screenshot and cut it, but maybe there is a more elegant way to do it?
- Mon Oct 03, 2016 3:21 pm
- Forum: Support and Development
- Topic: Saving cut images
- Replies: 6
- Views: 3200
Re: Saving cut images
I'll try that. Thankss-ol wrote:https://love2d.org/wiki/(Image):getData
https://love2d.org/wiki/love.image.newImageData
https://love2d.org/wiki/ImageData:paste
https://love2d.org/wiki/ImageData:encode
Call in that order and figure out the right arguments.
- Mon Oct 03, 2016 6:34 am
- Forum: Support and Development
- Topic: Saving cut images
- Replies: 6
- Views: 3200
Saving cut images
Is there any way to save a cut image (or a quad)?
- Tue May 31, 2016 1:51 pm
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 66986