Search found 72 matches

by bio1712
Sat Oct 15, 2016 4:53 pm
Forum: Support and Development
Topic: Multiplayer using HTTP
Replies: 13
Views: 10263

Re: Multiplayer using HTTP

My game is an arcade game. The players would play 2 different matches, and at the end of the matches the player with the highest score wins. The data sent would be only the score and few others things.
Thanks for your replies!
by bio1712
Sat Oct 15, 2016 4:31 pm
Forum: Support and Development
Topic: Multiplayer using HTTP
Replies: 13
Views: 10263

Re: Multiplayer using HTTP

The point is that I want to make an Android game.
by bio1712
Sat Oct 15, 2016 4:20 pm
Forum: Support and Development
Topic: Multiplayer using HTTP
Replies: 13
Views: 10263

Re: Multiplayer using HTTP

Ok, so it's pretty impossible to use TCP or UDP without a server. I know HTTP is a transfer protocol and it's not made for these purposes, but I have and idea that *could* work: I would store player data on a MySQL table, then every client shoot a request every 3 seconds to retrieve/send data throug...
by bio1712
Sat Oct 15, 2016 3:55 pm
Forum: Support and Development
Topic: Multiplayer using HTTP
Replies: 13
Views: 10263

Re: Multiplayer using HTTP

Is there any way to make a Multiplayer game without a server?
by bio1712
Sat Oct 15, 2016 3:46 pm
Forum: Support and Development
Topic: Multiplayer using HTTP
Replies: 13
Views: 10263

Multiplayer using HTTP

I'm trying to make a Multiplayer game. I would use UDP but I don't have any machine that could run a server. Connection client to client would be perfect, but there are lot of problems with NAT, I could have an UDP gole punching to salve this problem, but I didn't find tutorials on how to do it in L...
by bio1712
Fri Oct 07, 2016 3:10 pm
Forum: Support and Development
Topic: Saving cut images
Replies: 6
Views: 3200

Re: Saving cut images

https://love2d.org/wiki/(Image):getData https://love2d.org/wiki/love.image.newImageData https://love2d.org/wiki/ImageData:paste https://love2d.org/wiki/ImageData:encode Call in that order and figure out the right arguments. draw it to a canvas and paste that; I think that's as good as you get witho...
by bio1712
Tue Oct 04, 2016 11:00 am
Forum: Support and Development
Topic: Saving cut images
Replies: 6
Views: 3200

Re: Saving cut images

By the way, is there any way to save a resized image?
I could draw it, take a screenshot and cut it, but maybe there is a more elegant way to do it? :roll:
by bio1712
Mon Oct 03, 2016 6:34 am
Forum: Support and Development
Topic: Saving cut images
Replies: 6
Views: 3200

Saving cut images

Is there any way to save a cut image (or a quad)?