Search found 74 matches
- Wed Dec 30, 2015 12:01 pm
- Forum: Games and Creations
- Topic: [GAME] Fives (remake)
- Replies: 11
- Views: 8504
Re: [GAME] Fives (remake)
Androids look like tetris. On another note, I fixed a bug and tweaked some values, first post updated.
- Tue Dec 29, 2015 10:43 pm
- Forum: Games and Creations
- Topic: [GAME] Fives (remake)
- Replies: 11
- Views: 8504
Re: [GAME] Fives (remake)
this is probably due to me using a .woff file format for the font. Works for me though and had it tested as fused exe on my brothers PC - what OS are you using, nixola?
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Edit:
Updated first post, new version should work.
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Edit:
Updated first post, new version should work.
- Tue Dec 29, 2015 10:16 pm
- Forum: Games and Creations
- Topic: [GAME] Fives (remake)
- Replies: 11
- Views: 8504
[GAME] Fives (remake)
Hi lövers, This is a remake of a little casual game I found in the FirefoxOS marketplace, called "Fives". I made this to a) have finally a game done ^^ and b) see how development goes when there is a detailed vision of the target from beginning. Well, enough introduction, screenshot... 201...
- Sun Mar 08, 2015 12:57 pm
- Forum: General
- Topic: Free Library Names Megathread!
- Replies: 34
- Views: 16941
Re: Free Library Names Megathread!
Ok here my suggestions.. not quite innovative, but maybe good as foundation :) dong2 ------- contröl lovetroller (add ö's where you want) lovepotatoe (from couchpotatoe, because only such terrible lazy persons use controllers ^^) dominatrix ------------- (everything including "DOM" will pr...
- Sun Feb 15, 2015 10:33 am
- Forum: Support and Development
- Topic: love.graphics.newImage hanging
- Replies: 12
- Views: 5286
Re: love.graphics.newImage hanging
Ok, a few thoughts beforehand: First, if you group the tiles to sheets, loading few big files should go smoother than loading many small ones. Second, have you been on a laptop so far? Maybe one with a slow hard disc? I have one of these myself, and it suffers a lot from loading hiccups; I had to mo...
- Thu Feb 05, 2015 3:58 pm
- Forum: General
- Topic: Has anyone tried out Godot game engine?
- Replies: 6
- Views: 8131
Re: Has anyone tried out Godot game engine?
I haven't, but I have bookmarked http://www.gamefromscratch.com/post/2015/01/04/A-Closer-Look-at-the-Godot-Game-Engine.aspx and http://www.gamefromscratch.com/post/2015/01/22/Godot-Engine-Tutorial-Part1-Your-First-Godot-Application.aspx (has part 2&3 as well) - but didn't found the time to dive ...
- Mon Jan 19, 2015 5:59 am
- Forum: Support and Development
- Topic: Love for Business Applications
- Replies: 4
- Views: 3684
Re: Love for Business Applications
You would need a versatile GUI, loveframes is your best bet probably here. Depending on what you want to do, the text input functionality is (yet) missing some standard features though. Then there is the I/O component, in a tool you want to allow the user to save/load whereever desired, instead of d...
- Thu Oct 30, 2014 7:48 pm
- Forum: Support and Development
- Topic: Best way to do multi layered parallaxing? (performance!)
- Replies: 8
- Views: 3471
Re: Best way to do multi layered parallaxing? (performance!)
well from 500 to 200 means, instead of 2ms per frame you now need 5ms - to me that doesnt sound problematic at all
- Sat Oct 11, 2014 8:24 pm
- Forum: General
- Topic: Is there interest in a comprehensive guide to LÖVE?
- Replies: 5
- Views: 2553
Re: Is there interest in a comprehensive guide to LÖVE?
Well I was about to mention PiL too.. something like that for Löve would be quite cool, PiL was a very good learning resource for me. I don't think I could contribute meat to such an undertaking, though. How would you structure it? Picking a demo project and built it up from easy-to-difficult? While...
- Mon Oct 06, 2014 10:36 pm
- Forum: General
- Topic: [QUESTION]About Roguelikes in Löve and the Astray library
- Replies: 14
- Views: 6368
Re: [QUESTION]About Roguelikes in Löve and the Astray librar
I think a RL is not that bad as a beginner project, because you can build it nicely layer by layer. First do a mapgen with walls and floors only. Then have a display for it, it can be scrolling (player always at center, and show only x*x tiles around him), or have the whole map static and the player...