When you started learning LOVE and Lua, what were your first few projects? How did you get better? Did you study other code, look up references and tutorials online?, ect? How does your style of coding now compare to when you started?
Just curious
Search found 113 matches
- Sun Mar 20, 2016 5:02 am
- Forum: General
- Topic: Where and how did you start?
- Replies: 6
- Views: 3486
- Sat Mar 19, 2016 3:29 am
- Forum: Support and Development
- Topic: How do you look at source code?
- Replies: 2
- Views: 1046
Re: How do you look at source code?
I'm disappointed in myself for not thinking that, lol XD thankss-ol wrote:A .love is just a renamed .zip. Rename it back to .zip and extract it and look at the lua files.
- Sat Mar 19, 2016 3:09 am
- Forum: Support and Development
- Topic: How do you look at source code?
- Replies: 2
- Views: 1046
How do you look at source code?
I found a cool platformer made with LOVE and the source code is available for download, so I wanted to look at it to better understand how game dev works, but when it gave me the .love file, I had no idea how to actually see the source, can anyone explain?
- Fri Mar 18, 2016 7:28 pm
- Forum: Support and Development
- Topic: Newb question, how do I detect collision?
- Replies: 6
- Views: 9009
Re: Newb question, how do I detect collision?
https://love2d.org/imgmirrur/rpQuvUK.png Here are 3 pairs of 2 rectangles, with the first 2 are colliding. Here's a list of conditions that need to be true to confirm collision between the 2 rectangles. Compare them with the image above and see if they're true. The top of A < the bottom of B - yes,...
- Fri Mar 18, 2016 6:03 pm
- Forum: Support and Development
- Topic: Newb question, how do I detect collision?
- Replies: 6
- Views: 9009
Re: Newb question, how do I detect collision?
If your ball is a a classic pong rectangle you could start by figuring out a simple function to detect collisions between axis aligned bounding boxes (AABB's). You could find a working function almost everywhere in the web and in the löve wiki, but I think it might be more fun to actually figure it...
- Fri Mar 18, 2016 4:55 pm
- Forum: Support and Development
- Topic: Newb question, how do I detect collision?
- Replies: 6
- Views: 9009
Newb question, how do I detect collision?
So I just started with LOVE and lua, and I'm trying to make a simple little pong remake kinda thing, I got the paddles moving and the ball "sort of" moving, but I don't know how to check for collision between the ball and the paddle, i tried checking if the balls x coordinates overlapped t...
- Thu Mar 17, 2016 4:08 pm
- Forum: Support and Development
- Topic: Weird error, not sure what it means
- Replies: 9
- Views: 4689
Re: Weird error, not sure what it means
D0NM wrote:Checked your program. https://www.google.com/search?q=ANOMALY ... refix+used
Seems legit ^_^
Seems as a driver error. What is your video card name?
also my video card is the AMD Radeon R9 200 series
- Thu Mar 17, 2016 2:59 pm
- Forum: Support and Development
- Topic: Weird error, not sure what it means
- Replies: 9
- Views: 4689
Re: Weird error, not sure what it means
Checked your program. https://www.google.com/search?q=ANOMALY:+meaningless+REX+prefix+used Seems legit ^_^ Seems as a driver error. What is your video card name? I've already googled it, none of the solutions people have given apply to me, most of them say its a problem with AVG, but I dont have AV...
- Thu Mar 17, 2016 1:49 am
- Forum: Support and Development
- Topic: Weird error, not sure what it means
- Replies: 9
- Views: 4689
Weird error, not sure what it means
I keep having this problem, after my program runs for a few seconds, an error shows up on the console but the program doesnt crash [0x7FFF93E1B390] ANOMALY: meaningless REX prefix used a few seconds after this shows up, the window clears itself, as in it becomes blank. I dont know why this is happen...
- Wed Mar 16, 2016 9:38 pm
- Forum: General
- Topic: Let's Dev - Game Development Videos
- Replies: 8
- Views: 3782
Re: Let's Dev - Game Development Videos
Thank you guys for the support! I'm definitely keeping your suggestions in mind for the next videos :nyu: Dude I love the style of the games, how long have you been programming? Thanks! I always try to make my games a bit juicy and shaky here and there. I've been trying to make games for a bit more...