Search found 20 matches
- Tue Aug 02, 2011 12:24 pm
- Forum: General
- Topic: Tri-color Pixel Finalist Voting
- Replies: 17
- Views: 5047
Re: Tri-color Pixel Finalist Voting
I swear, you guys are fucking impossible sometimes . [you know i love you guys] I like it better this way. It's very much like it is on a touch device, the content moves, not the other way around. It's the same on the Mac with the new OS, the scroll directions are reversed on the Trackpad. Makes mo...
- Tue Aug 02, 2011 10:45 am
- Forum: General
- Topic: Wiki Requests
- Replies: 48
- Views: 13326
Re: Wiki Requests
Perhaps a tutorial on proper usage of multiple .lua files would be nice. All my knowledge comes from trial and error, and asking people on the forums here, and every once in a while I notice large gaps in my knowledge :neko: It's basically do whatever you want, all there is is convention and person...
- Tue Aug 02, 2011 5:45 am
- Forum: General
- Topic: Tri-color Pixel Finalist Voting
- Replies: 17
- Views: 5047
Re: Tri-color Pixel Finalist Voting
I think it depends on perspective. The idea is that you move/control the content here, not an invisible player character who moves to the right.Robin wrote:And pressing right to go to the left is slightly counter-intuitive.
- Mon Aug 01, 2011 3:45 pm
- Forum: General
- Topic: Wiki Requests
- Replies: 48
- Views: 13326
Re: Wiki Requests
Personally I think having an entries on self.body, self.shape, and other very common physics variables would be handy, but I've held off on documenting them because of the apparent distaste for this kind of entry. Yes, I know it could be ponies, but has no one else noticed how new people come to th...
- Mon Aug 01, 2011 1:41 pm
- Forum: General
- Topic: Wiki Requests
- Replies: 48
- Views: 13326
Re: Wiki Requests
What about common Love variables? Should we delete the entries on dt etc as well? I never needed any documentation for dt, but I guess some people could benefit from it, since dt is only implicitly documented elsewhere. Also, technically it is not a variable, but an argument to love.update. Well if...
- Mon Aug 01, 2011 12:20 pm
- Forum: Support and Development
- Topic: Vanishing-Point Pixel-Effect
- Replies: 20
- Views: 4855
Re: Vanishing-Point Pixel-Effect
Yeah, no. It's not working for me. It tells me my files are not found for requiring. And no, I am not putting the .lua at the end. Well it's exactly the same error I got when I still had the '.lua' in the require. So long as it runs at all, I cannot think of anything build-wise thought. I've notice...
- Mon Aug 01, 2011 2:33 am
- Forum: Support and Development
- Topic: Vanishing-Point Pixel-Effect
- Replies: 20
- Views: 4855
Re: Vanishing-Point Pixel-Effect
edit: Mhm, never mind apparently 'require' doesn't work anymore. No idea if it's my build or because it's SVN Did you put .lua in the path? Bartbes dropped support for require "foo.lua" , you have to use require "foo" now. Thanks, that was indeed the issue. I wasn't even aware t...
- Mon Aug 01, 2011 12:30 am
- Forum: Support and Development
- Topic: Vanishing-Point Pixel-Effect
- Replies: 20
- Views: 4855
Re: Vanishing-Point Pixel-Effect
I just want to know one of two things... When is 0.8.0 coming out? Can I download the Mac version right now as an application so I can try it out? (As opposed to having to compile it myself.) Took me for freakin' ever to figure out why it wasn't compiling (apparently the included Xcode Project was ...
- Sat Jul 30, 2011 10:12 pm
- Forum: Support and Development
- Topic: Set max frame rate - lower CPU usage?
- Replies: 17
- Views: 7696
Re: Set max frame rate - lower CPU usage?
I'm new to Löve as-well, but seems to me like it's unnecessary. My Game uses about 15% CPU while running idle. If I enable vsync it locks to 60fps and runs at around 7%. I tried to remove things to see if something was eating CPU. In the end I had removed everything, if I run a empty project no tex...
- Sat Jul 30, 2011 9:35 pm
- Forum: Support and Development
- Topic: Set max frame rate - lower CPU usage?
- Replies: 17
- Views: 7696
Re: Set max frame rate - lower CPU usage?
I'm new to Löve as-well, but seems to me like it's unnecessary. My Game uses about 15% CPU while running idle. If I enable vsync it locks to 60fps and runs at around 7%.