Search found 100 matches
- Thu Apr 09, 2009 8:11 pm
- Forum: General
- Topic: classes in Lua???
- Replies: 13
- Views: 11388
Re: classes in Lua???
ah cool, thanks tabasco! how would i iterate over the objects in a metatable? is it the same as a table? i.e with ipairs?x
- Tue Apr 07, 2009 4:33 pm
- Forum: General
- Topic: classes in Lua???
- Replies: 13
- Views: 11388
classes in Lua???
hi! ive been trying to figure out how to do class/OOP type stuff in lua, but my code never seems to work. Ive looked all over the lua docs and none of it really makes any sense, so I'm gonna post my code here in hopes that one of you will rescue my soul: brickTable = {} brick = { xBrick = 200, yBric...
- Sat Apr 04, 2009 9:58 pm
- Forum: Support and Development
- Topic: collision minus the physics
- Replies: 8
- Views: 3582
Re: collision minus the physics
p.s. thanks for the code mike! really helpful, just playing with it now.
- Sat Apr 04, 2009 9:54 pm
- Forum: Support and Development
- Topic: collision minus the physics
- Replies: 8
- Views: 3582
Re: collision minus the physics
thanks for the replies guys! seems a bit stupid not to just be able to use the collision callback for rects without using physics and having things flying all over the place
feature request???
x
feature request???
x
- Fri Apr 03, 2009 2:16 pm
- Forum: Support and Development
- Topic: collision minus the physics
- Replies: 8
- Views: 3582
Re: collision minus the physics
so...how do i use collision detection then? basically i want to know when two rect shapes are overlapping, but i dont want to use the physics engine?
thanks!x
thanks!x
- Fri Apr 03, 2009 2:03 pm
- Forum: Support and Development
- Topic: collision minus the physics
- Replies: 8
- Views: 3582
collision minus the physics
hi!
how do you use the collision callback without using physics and mass? nothing happens to my bodies when they both have no mass...
help!!!x
how do you use the collision callback without using physics and mass? nothing happens to my bodies when they both have no mass...
help!!!x
- Sat Feb 07, 2009 3:23 pm
- Forum: Support and Development
- Topic: will we ever find love on the web?
- Replies: 6
- Views: 2600
will we ever find love on the web?
hi.
will it ever be possible to embed a love game onto a web page flash styleee?
would be awesome as flash is way too slow and restricted.
x
will it ever be possible to embed a love game onto a web page flash styleee?
would be awesome as flash is way too slow and restricted.
x
- Sat Jan 17, 2009 3:40 pm
- Forum: Support and Development
- Topic: how strong is our love?
- Replies: 2
- Views: 1607
Re: how strong is our love?
oh, and is there any way to default all of love's image centers to the top left? thats been bugging me...
- Sat Jan 17, 2009 3:37 pm
- Forum: Support and Development
- Topic: how strong is our love?
- Replies: 2
- Views: 1607
how strong is our love?
hi! LOVE love! got a couple of questions concerning speed and portability... ive used blitzmax a bit before love, and i was wondering if anyone had really sat down and compared the two in terms of performance? im worried about delving into a really complex game project in love(but i really, really w...
bodies?
hi, im new to love. im looking for an easy way to use collisions and was wondering is it fastest to make a body + shape for an image, and then apply impulses, or if theres a quicker way of doing it? basically i want simple "wall" collisions without physics. is it quicker to have an x + y v...