Search found 49 matches
- Sun Nov 08, 2009 5:03 pm
- Forum: Support and Development
- Topic: tiles and animations?
- Replies: 5
- Views: 2544
Re: tiles and animations?
In 0.5.0, this can be achieved with the draws function. http://love2d.org/docs/love_graphics_draws_1.html Or are you playing with the 0.6.0 builds? :) -- When I was working with 0.5.0, the editor I created saved tilemaps in the following format. map = {} map.tileset = love.graphics.newImage("Gr...
- Sun Nov 08, 2009 8:20 am
- Forum: Libraries and Tools
- Topic: Avalon.
- Replies: 19
- Views: 23215
Re: Avalon.
Hopefully today.napco wrote:When are you going to release a demo? I'm very curious! I hope you'll release also a small game with the engine!
- Sat Nov 07, 2009 7:35 pm
- Forum: Libraries and Tools
- Topic: Avalon.
- Replies: 19
- Views: 23215
Re: Avalon.
This is great work! I just so happen to love J-RPGs and think that this project is great step forward for Löve. Does this engine do overworld maps? What is the magic system like? And can it do (although I totally expect a no) mode 7? ;) Following a rewrite of the engine, it can now quite happily do...
- Sat Nov 07, 2009 3:18 pm
- Forum: Support and Development
- Topic: Making a tile map
- Replies: 7
- Views: 5809
Re: Making a tile map
TechnoCat wrote:Avalon wrote:tex0-3.jpg
tile = love.graphics.newImage( "gfx/tex"..i..".jpg" )
I don't see a hyphen in that newImage code...
He probably meant tex0-3.jpg as in tex0.jpg, tex1.jpg, tex2.jpg, tex3.jpg
My slightly hungover brain appreciates the clarification. >_>;
- Sat Nov 07, 2009 11:32 am
- Forum: Support and Development
- Topic: Making a tile map
- Replies: 7
- Views: 5809
Re: Making a tile map
tex0-3.jpg
tile = love.graphics.newImage( "gfx/tex"..i..".jpg" )
I don't see a hyphen in that newImage code...
tile = love.graphics.newImage( "gfx/tex"..i..".jpg" )
I don't see a hyphen in that newImage code...
- Sun Nov 01, 2009 12:51 pm
- Forum: Libraries and Tools
- Topic: love.cloud
- Replies: 37
- Views: 39952
Re: love.cloud
I'm also able to help with hosting if needed, got excess capacity on about 40 machines at the moment.bartbes wrote:Great!
- Sat Oct 31, 2009 5:28 pm
- Forum: Libraries and Tools
- Topic: love.cloud
- Replies: 37
- Views: 39952
Re: love.cloud
Not really, the concept of cloud computing essentially refers to peer-to-peer (or highly aggregated) non-centralized processing and storage. Not necessarily peer-to-peer, but peer-to-peer is one of the many cloud computing models out there. I wouldn't say that Facebook, Google Apps, Amazon S3 or Go...
- Fri Oct 30, 2009 2:06 pm
- Forum: Libraries and Tools
- Topic: love.cloud
- Replies: 37
- Views: 39952
Re: love.cloud
Not really, the concept of cloud computing essentially refers to peer-to-peer (or highly aggregated) non-centralized processing and storage.Fizzadar wrote:Cloud computing is one of those stupid terms anyway.
- Fri Oct 30, 2009 12:51 pm
- Forum: Libraries and Tools
- Topic: love.cloud
- Replies: 37
- Views: 39952
Re: love.cloud
Just remember, relying on a single server would kind of be against the idea of a cloud. o/ There's nothing wrong about running a single server in a cloud system as long as that server can handle the load. That's the whole point of load balancing, boot more servers as needed and connect them to the ...
- Tue Oct 27, 2009 4:55 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104937
Re: 0.6.0 Update
Woo. \o/bartbes wrote:I can now add you can find working (finally) source packages on http://love2d.org/builds.