Search found 49 matches

by Avalon
Sun Nov 08, 2009 5:03 pm
Forum: Support and Development
Topic: tiles and animations?
Replies: 5
Views: 2544

Re: tiles and animations?

In 0.5.0, this can be achieved with the draws function. http://love2d.org/docs/love_graphics_draws_1.html Or are you playing with the 0.6.0 builds? :) -- When I was working with 0.5.0, the editor I created saved tilemaps in the following format. map = {} map.tileset = love.graphics.newImage("Gr...
by Avalon
Sun Nov 08, 2009 8:20 am
Forum: Libraries and Tools
Topic: Avalon.
Replies: 19
Views: 23215

Re: Avalon.

napco wrote:When are you going to release a demo? I'm very curious! ^^ I hope you'll release also a small game with the engine!
Hopefully today. :)
by Avalon
Sat Nov 07, 2009 7:35 pm
Forum: Libraries and Tools
Topic: Avalon.
Replies: 19
Views: 23215

Re: Avalon.

This is great work! I just so happen to love J-RPGs and think that this project is great step forward for Löve. Does this engine do overworld maps? What is the magic system like? And can it do (although I totally expect a no) mode 7? ;) Following a rewrite of the engine, it can now quite happily do...
by Avalon
Sat Nov 07, 2009 3:18 pm
Forum: Support and Development
Topic: Making a tile map
Replies: 7
Views: 5809

Re: Making a tile map

TechnoCat wrote:
Avalon wrote:tex0-3.jpg

tile = love.graphics.newImage( "gfx/tex"..i..".jpg" )

I don't see a hyphen in that newImage code...

He probably meant tex0-3.jpg as in tex0.jpg, tex1.jpg, tex2.jpg, tex3.jpg


My slightly hungover brain appreciates the clarification. >_>;
by Avalon
Sat Nov 07, 2009 11:32 am
Forum: Support and Development
Topic: Making a tile map
Replies: 7
Views: 5809

Re: Making a tile map

tex0-3.jpg

tile = love.graphics.newImage( "gfx/tex"..i..".jpg" )

I don't see a hyphen in that newImage code...
by Avalon
Sun Nov 01, 2009 12:51 pm
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 39952

Re: love.cloud

bartbes wrote:Great!
I'm also able to help with hosting if needed, got excess capacity on about 40 machines at the moment.
by Avalon
Sat Oct 31, 2009 5:28 pm
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 39952

Re: love.cloud

Not really, the concept of cloud computing essentially refers to peer-to-peer (or highly aggregated) non-centralized processing and storage. Not necessarily peer-to-peer, but peer-to-peer is one of the many cloud computing models out there. I wouldn't say that Facebook, Google Apps, Amazon S3 or Go...
by Avalon
Fri Oct 30, 2009 2:06 pm
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 39952

Re: love.cloud

Fizzadar wrote:Cloud computing is one of those stupid terms anyway.
Not really, the concept of cloud computing essentially refers to peer-to-peer (or highly aggregated) non-centralized processing and storage.
by Avalon
Fri Oct 30, 2009 12:51 pm
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 39952

Re: love.cloud

Just remember, relying on a single server would kind of be against the idea of a cloud. o/ There's nothing wrong about running a single server in a cloud system as long as that server can handle the load. That's the whole point of load balancing, boot more servers as needed and connect them to the ...
by Avalon
Tue Oct 27, 2009 4:55 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104937

Re: 0.6.0 Update

bartbes wrote:I can now add you can find working (finally) source packages on http://love2d.org/builds.
Woo. \o/