Search found 260 matches
- Wed Aug 20, 2014 12:19 am
- Forum: Games and Creations
- Topic: A Text Twist Clone
- Replies: 8
- Views: 8827
Re: A Text Twist Clone
Thanks! When one level ended, I clicked in just that moment - which resulted in the "level end screen" disappearing instantly - so I couldn't see the words I didn't find, even though I wanted to. I'm trying to optimize my code for the moment (I'm starting to learn about SpriteBatch), so I'...
- Mon Aug 18, 2014 10:14 am
- Forum: Games and Creations
- Topic: A Text Twist Clone
- Replies: 8
- Views: 8827
A Text Twist Clone
I'm exposing my current lack of artistry with this one. Though, I do want to hear more about improving my "stack-type" state_manager... something that I really want to focus upon when I plan to make other projects. Update v.0.4: Word Whacker v0.4.love - Ported to Love2D 11.3. - High Scores...
- Fri Aug 15, 2014 11:58 am
- Forum: Games and Creations
- Topic: TRON - a mini tron-like game (for 2 players) with AI
- Replies: 2
- Views: 4036
Re: TRON - a mini tron-like game (for 2 players) with AI
It will be a fun game,but the Light-cycle is too fast... and it maybe subjective on my part, but I'm more used to Gameboy Action's Serpent War controls (left and right only). Also, the music doesn't loop. You really gave me nostalgia about Serpent War, and am suggesting you take that route instead o...
- Wed Aug 13, 2014 12:38 am
- Forum: General
- Topic: About love.graphics.newQuad(... sw, sh)
- Replies: 2
- Views: 2460
Re: About love.graphics.newQuad(... sw, sh)
Just checked the wiki again, and you're right. It basically takes into account those who use "scale_factors".
Thanks!
Thanks!
- Mon Aug 11, 2014 8:38 am
- Forum: General
- Topic: About love.graphics.newQuad(... sw, sh)
- Replies: 2
- Views: 2460
About love.graphics.newQuad(... sw, sh)
Okay, since I only use Quads for referencing images, I'm not really sure why you need to set 'sw' and 'sh' arguments instead of having the program do it automatically for you.
Are there particular reasons why 'sw' and 'sh' are really needed?
Are there particular reasons why 'sw' and 'sh' are really needed?
- Mon Aug 04, 2014 1:50 am
- Forum: Games and Creations
- Topic: quadrant - out now on Steam/Humble/itch.io!
- Replies: 71
- Views: 38938
Re: quadrant
I like Open Hexagon myself, and this game forces players to have more focus on the rhythm aspect. Looking forward to this rage-inducing release!
- Mon Jul 21, 2014 8:00 am
- Forum: General
- Topic: love.audio.play(my_sound) vs my_sound:play()
- Replies: 6
- Views: 5024
Re: love.audio.play(my_sound) vs my_sound:play()
Thanks for the info guys. Now I can move on.
- Sat Jul 19, 2014 12:53 am
- Forum: General
- Topic: love.audio.play(my_sound) vs my_sound:play()
- Replies: 6
- Views: 5024
love.audio.play(my_sound) vs my_sound:play()
love.audio.play(my_sound) my_sound:play() ----- Alright, too much curiosity is striking me with these two codes: Are there significant differences between them? Are they used according to coders' preferences, or are they used according to their purpose? Are there reasons why one is superior to the o...
- Fri Jul 11, 2014 12:13 am
- Forum: Games and Creations
- Topic: Duck Marines [1.0 RC2]
- Replies: 10
- Views: 7219
Re: Duck Marines [1.0 RC2]
Version 1 just came out. Woohoo!
- Mon Jul 07, 2014 11:15 am
- Forum: Games and Creations
- Topic: Duck Marines [1.0 RC2]
- Replies: 10
- Views: 7219
Re: Duck Marines [1.0 RC2]
I would have to say thank you for sharing what I missed in my childhood. I'm practically loving the fun Casual-gamer Experience in this one. Now for some comments: 1. I'm a mouse-dependent player. Playing maybe with the mouse is obviously inefficient and buggy, but I'm having decent games with it. 2...