Search found 63 matches
- Sun Jul 08, 2012 1:05 pm
- Forum: Support and Development
- Topic: How to handle collision resolutions?
- Replies: 16
- Views: 8601
Re: How to make a Wait function? :s again lol.
In the future, please always upload a .love of what you're doing. This makes things much easier for everyone involved. First, you call quartersec:wait() . There quartersec.finished is set to false . Then, quartersec:waitFinished() returns quartersec.finished , which you just established is false . ...
- Thu Jul 05, 2012 1:08 pm
- Forum: Support and Development
- Topic: How to handle collision resolutions?
- Replies: 16
- Views: 8601
How to make a Wait function? :s again. lol
Oh i see. That makes things much clearer. Thanks :D --- Oh, and btw, my wait function is not working entirely as I want it to :( I've done some slight changes to what you gave me, but it still doesn't work right. local time = {} time.__index = time function newWait(seconds) local t = setmetatable({}...
- Thu Jul 05, 2012 2:30 am
- Forum: Support and Development
- Topic: How to handle collision resolutions?
- Replies: 16
- Views: 8601
Re: How to make a Wait function? :s
Not sure what you mean by this. Could you give an example? Like even for this function time:update(dt) if self.waiting then self.elapsed = self.elapsed + dt if self.elapsed >= self.total then self.elapsed = 0 self.waiting = false return true -- NOT "return true end", that makes no sense -...
- Thu Jul 05, 2012 1:45 am
- Forum: Support and Development
- Topic: where are the examples images
- Replies: 3
- Views: 1890
Re: where are the examples images
I suggest not trying that example. If you just want to see a game running, I suggest running goature's tutorial game: Tut: http://www.youtube.com/watch?v=ngEAXeoqyMg DL: http://dl.dropbox.com/u/1438288/Example_Game15.rar Just extract the rar, zip the contents , rename .zip to .love, and run the file...
- Thu Jul 05, 2012 1:33 am
- Forum: General
- Topic: Do you encourage the use of middleware?
- Replies: 4
- Views: 2548
Do you encourage the use of middleware?
Title. Middleware like unity or box2d which make automates and simplifies the entire process drastically.
Or do you encourage developers such as yourself to build their engine and/or tools from the ground up, essentially "reinventing the wheel"?
Or do you encourage developers such as yourself to build their engine and/or tools from the ground up, essentially "reinventing the wheel"?
- Thu Jul 05, 2012 1:25 am
- Forum: Support and Development
- Topic: How can I make this walking animation work?
- Replies: 3
- Views: 2894
Re: How can I make this walking animation work?
use AnAL
https://love2d.org/wiki/AnAL
or anim8
https://love2d.org/wiki/anim8
Makes the process much easier. They're easy to understand and use
https://love2d.org/wiki/AnAL
or anim8
https://love2d.org/wiki/anim8
Makes the process much easier. They're easy to understand and use
- Wed Jul 04, 2012 10:35 am
- Forum: Support and Development
- Topic: How to handle collision resolutions?
- Replies: 16
- Views: 8601
Re: How to make a Wait function? :s
Thanks so much :D I promise to actually study the language when I finished high school :D So just making this clear, for an IF statement, if the process of its insides results in the condition being contradicted, execution will continue all the way to the end of the IF statement and only then can it...
- Wed Jul 04, 2012 7:31 am
- Forum: Support and Development
- Topic: How to handle collision resolutions?
- Replies: 16
- Views: 8601
Issue #3 - How to make a wait function?
STATUS: Scrapped. I am trying to make a wait function in an external file that outputs false until the specified time, at which it becomes true. I want it to be easily integrateable to any part of any code. I am almost certain that there is a much, much easier way of doing this but this is what I'v...
- Tue Jul 03, 2012 4:21 am
- Forum: General
- Topic: Multiplayer games.
- Replies: 5
- Views: 1982
Multiplayer games.
By multiplayer, I'm not referring to local multiplayer (e.g. splitscreen), but rather network multiplayer. Is this possible with Love? Has a game been developed using this?
- Tue Jul 03, 2012 1:14 am
- Forum: Support and Development
- Topic: require "file" lua files (8.0)
- Replies: 10
- Views: 3113
Re: require "file" lua files (8.0)
Dunno what the problem is without seeing it, but make you sure you put the lines: map_load() ( or map.load() if you made it into a table) in love.load() which is in your main.lua file map_update(dt) ( or map.update(dt) ) in love.update(dt) map_draw() ( or map.draw() ) in love.draw() and so on for al...