Haha, yeah I agree, Another bad thing is when you look at a post you posted and see 1 comment you think "uhoh pleeeeeease not be admin!" that's how I felt on this post lol.OttoRobba wrote:...
Search found 34 matches
- Fri May 02, 2014 12:54 am
- Forum: General
- Topic: Love2D is the BEST thing in my life!
- Replies: 5
- Views: 1869
Re: Love2D is the BEST thing in my life!
- Thu May 01, 2014 12:30 am
- Forum: General
- Topic: Love2D is the BEST thing in my life!
- Replies: 5
- Views: 1869
Love2D is the BEST thing in my life!
Hi! I have to say this is the best engine for Lua coding! The community is so helpful and just overall amazing! I have a bad day at school, Come back to enjoy a few hours trying to figure something out! Fun! I have messed w/ Lua for a few years now and recently I start seriously learning it and when...
- Wed Apr 30, 2014 11:53 pm
- Forum: Support and Development
- Topic: Point in a direction and move in that direction
- Replies: 8
- Views: 6653
Re: Point in a direction and move in that direction
Here is some code, that does the job: CODE Note, that the image rotates around the upper left corner, unless you additionally supply the coordinates of the rotational center to the drawing command. Can I ask for an explanation? I had to flip the image clockwise 90 degrees for the images to be movin...
- Wed Apr 30, 2014 12:21 pm
- Forum: Support and Development
- Topic: Point in a direction and move in that direction
- Replies: 8
- Views: 6653
Re: Point in a direction and move in that direction
HAD TEXT BUT I DELETED IT
- Tue Apr 29, 2014 10:29 pm
- Forum: Support and Development
- Topic: Point in a direction and move in that direction
- Replies: 8
- Views: 6653
Point in a direction and move in that direction
I've asked this question before but I said it wrong so I am re-posting it rewritten. So, I need some help with this, I want to point an image or in my case my ship(space not water) in a direction and move in that direction. The farthest I got was it to rotate and move on the Y and X axis. So the con...
- Mon Apr 28, 2014 8:37 pm
- Forum: Libraries and Tools
- Topic: [WIP]Untitled pokemon like game. JUST STARTED
- Replies: 2
- Views: 1240
Re: [WIP]Untitled pokemon like game. JUST STARTED
This is the right subforum for posting projects, but we typically don't create threads unless we have something to show (some screenshots, a trailer or a demo for example). Your game idea sounds good, there hasn't been too many efforts to make something Pokemon-like that was actually any good. So k...
- Sun Apr 27, 2014 11:25 pm
- Forum: Libraries and Tools
- Topic: [WIP]Untitled pokemon like game. JUST STARTED
- Replies: 2
- Views: 1240
[WIP]Untitled pokemon like game. JUST STARTED
*IF THIS DOESN'T FIT IN RIGHT SUB FORUM PLEASE MOVE* Hello! So I just set up my start for my new game which I will name later. Its a bit like PokeMon, You explore trying to capture monsters in MonsterCubes(lol copy) You start in a small town dubbed Lemon Town! Notorious for their lemon trees! MORE I...
- Fri Apr 25, 2014 12:09 am
- Forum: Support and Development
- Topic: Tile Based Character Movement With Camera too
- Replies: 1
- Views: 962
Tile Based Character Movement With Camera too
So I'd like some help on how to create a tile based game that uses arrows keys. When you move what happens is you move to what ever tiles is up down etc. Based on what arrow key you hit. Now the camera also follows you anytime so it isn't like get to the end of the screen and it switches scenes. Hel...
- Thu Apr 24, 2014 1:39 am
- Forum: Support and Development
- Topic: Rotate character. Move forward on rotated angle
- Replies: 5
- Views: 1912
Re: Rotate character. Move forward on rotated angle
But where, when i do it just spina around please halp
- Tue Apr 22, 2014 10:11 pm
- Forum: Libraries and Tools
- Topic: Top-down surface friction demo
- Replies: 7
- Views: 6744
Re: Top-down surface friction demo
I'm very confused is it alright if I put this up on media fire and you can download it and give me some help?davisdude wrote:Sure! You can use it! I'll show you the important parts:Then you set that as the direction. Good luck!Code: Select all
Direction = math.atan2( ( ObjectY - TargetY ), ( ObjectX - TargetX ) )