Search found 34 matches

by luaiscool
Fri May 02, 2014 12:54 am
Forum: General
Topic: Love2D is the BEST thing in my life!
Replies: 5
Views: 1869

Re: Love2D is the BEST thing in my life!

OttoRobba wrote:...
Haha, yeah I agree, Another bad thing is when you look at a post you posted and see 1 comment you think "uhoh pleeeeeease not be admin!" that's how I felt on this post lol. :)
by luaiscool
Thu May 01, 2014 12:30 am
Forum: General
Topic: Love2D is the BEST thing in my life!
Replies: 5
Views: 1869

Love2D is the BEST thing in my life!

Hi! I have to say this is the best engine for Lua coding! The community is so helpful and just overall amazing! I have a bad day at school, Come back to enjoy a few hours trying to figure something out! Fun! I have messed w/ Lua for a few years now and recently I start seriously learning it and when...
by luaiscool
Wed Apr 30, 2014 11:53 pm
Forum: Support and Development
Topic: Point in a direction and move in that direction
Replies: 8
Views: 6653

Re: Point in a direction and move in that direction

Here is some code, that does the job: CODE Note, that the image rotates around the upper left corner, unless you additionally supply the coordinates of the rotational center to the drawing command. Can I ask for an explanation? I had to flip the image clockwise 90 degrees for the images to be movin...
by luaiscool
Wed Apr 30, 2014 12:21 pm
Forum: Support and Development
Topic: Point in a direction and move in that direction
Replies: 8
Views: 6653

Re: Point in a direction and move in that direction

HAD TEXT BUT I DELETED IT
by luaiscool
Tue Apr 29, 2014 10:29 pm
Forum: Support and Development
Topic: Point in a direction and move in that direction
Replies: 8
Views: 6653

Point in a direction and move in that direction

I've asked this question before but I said it wrong so I am re-posting it rewritten. So, I need some help with this, I want to point an image or in my case my ship(space not water) in a direction and move in that direction. The farthest I got was it to rotate and move on the Y and X axis. So the con...
by luaiscool
Mon Apr 28, 2014 8:37 pm
Forum: Libraries and Tools
Topic: [WIP]Untitled pokemon like game. JUST STARTED
Replies: 2
Views: 1240

Re: [WIP]Untitled pokemon like game. JUST STARTED

This is the right subforum for posting projects, but we typically don't create threads unless we have something to show (some screenshots, a trailer or a demo for example). Your game idea sounds good, there hasn't been too many efforts to make something Pokemon-like that was actually any good. So k...
by luaiscool
Sun Apr 27, 2014 11:25 pm
Forum: Libraries and Tools
Topic: [WIP]Untitled pokemon like game. JUST STARTED
Replies: 2
Views: 1240

[WIP]Untitled pokemon like game. JUST STARTED

*IF THIS DOESN'T FIT IN RIGHT SUB FORUM PLEASE MOVE* Hello! So I just set up my start for my new game which I will name later. Its a bit like PokeMon, You explore trying to capture monsters in MonsterCubes(lol copy) You start in a small town dubbed Lemon Town! Notorious for their lemon trees! MORE I...
by luaiscool
Fri Apr 25, 2014 12:09 am
Forum: Support and Development
Topic: Tile Based Character Movement With Camera too
Replies: 1
Views: 962

Tile Based Character Movement With Camera too

So I'd like some help on how to create a tile based game that uses arrows keys. When you move what happens is you move to what ever tiles is up down etc. Based on what arrow key you hit. Now the camera also follows you anytime so it isn't like get to the end of the screen and it switches scenes. Hel...
by luaiscool
Thu Apr 24, 2014 1:39 am
Forum: Support and Development
Topic: Rotate character. Move forward on rotated angle
Replies: 5
Views: 1912

Re: Rotate character. Move forward on rotated angle

But where, when i do it just spina around please halp
by luaiscool
Tue Apr 22, 2014 10:11 pm
Forum: Libraries and Tools
Topic: Top-down surface friction demo
Replies: 7
Views: 6744

Re: Top-down surface friction demo

davisdude wrote:Sure! You can use it! I'll show you the important parts:

Code: Select all

Direction = math.atan2( ( ObjectY - TargetY ), ( ObjectX - TargetX ) )
Then you set that as the direction. Good luck!
I'm very confused is it alright if I put this up on media fire and you can download it and give me some help?