Search found 286 matches

by Sir_Silver
Sun Dec 04, 2016 9:54 am
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 80
Views: 73237

Re: sock.lua - A simple networking library for LÖVE

I actually just started using Ikroth's sock library and am thoroughly enjoying how easy it is making networking for me. Using the latest version of love too!
by Sir_Silver
Sun Dec 04, 2016 8:08 am
Forum: Support and Development
Topic: Help with OOP
Replies: 11
Views: 7041

Re: Help with OOP

Just a small note: item = {} item.__index = item function item:new(id) local item_object = setmetatable({}, item) return item_object end Seems that "item.__index = item" doesn't do anything at all. You might want to check that again, the example I wrote works fine. You might have a point ...
by Sir_Silver
Sun Dec 04, 2016 7:08 am
Forum: Support and Development
Topic: Help with OOP
Replies: 11
Views: 7041

Re: Help with OOP

Firehawks example sounds exactly like what you wanted, it's basically an item manager. Though it probably uses concepts like metatables that you are unfamiliar with. Learning metatables is probably where you want to start if you want to look into the use of objects.
by Sir_Silver
Sat Dec 03, 2016 5:34 pm
Forum: General
Topic: Tips to start Game programming - Beginners
Replies: 10
Views: 7858

Re: Tips to start Game programming - Beginners

Plenty of all of those resources here. My tip would be to use the search bar at the top right of the web page to search for any of the things you just mentioned. :P
by Sir_Silver
Sat Dec 03, 2016 2:13 pm
Forum: Support and Development
Topic: Help with OOP
Replies: 11
Views: 7041

Re: Help with OOP

Yes, OOP is possible in Lua. There isn't a typical class structure in Lua like there is in Python for example, instead we can use metatables and metamethods. list = {} item = {} item.__index = item --The index metamethod is defined for our item class. This means that any table whose metatable is the...
by Sir_Silver
Thu Dec 01, 2016 9:32 am
Forum: Support and Development
Topic: How make rain/snowfall/mist effect ?
Replies: 4
Views: 5828

Re: How make rain/snowfall/mist effect ?

Of course it's possible :). Like Bob Ross said, "[Your program] is your world, you can create anything that you can imagine." I just recently have started using particles to create effects, I think it would be excellent for rain/snow/mist also! I recommend playing with the example particle...
by Sir_Silver
Tue Nov 29, 2016 1:15 pm
Forum: General
Topic: compile error
Replies: 3
Views: 2603

Re: compile error

Hi there, welcome to the forums.

It's going to be pretty difficult to help you debug your code unless we can see it, would you mind posting your code or attaching a .love file here?
by Sir_Silver
Tue Nov 29, 2016 6:09 am
Forum: Games and Creations
Topic: Going Home
Replies: 8
Views: 4092

Re: Going Home

You don't necessarily need to make a free demo of your game, however, you should definitely demonstrate your game, by means of a trailer or something of the like. I think that providing a free demo of your game would allow others to give you insight and criticism allowing you to improve your game. I...
by Sir_Silver
Mon Nov 28, 2016 2:44 pm
Forum: Support and Development
Topic: How to draw all objects on screen?
Replies: 12
Views: 11018

Re: How to draw all objects on screen?

Wow I'm surprised I've never tried to do it that way - nice work :) Just came in here to edit it and say WOW massive optimization XD Direct insertion without function overhead time taken : 0.2300000000000002 --This is how long my method took. Ivan's way : 0.040000000000000036 --This is how long Ivan...
by Sir_Silver
Mon Nov 28, 2016 2:19 pm
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 301162

Re: What code editor do you use ?

As far as I can remember, I've only used sublime text and notepad++. I pretty much exclusively use notepad++, it's simple and gets the job done for me, that's all I really need. :P