Groovy. Now I can harness the power of dual Monocles.
I may well use this once I've got a few things in order, so kudos for your work.
Search found 28 matches
- Sun Jan 26, 2014 6:07 am
- Forum: Libraries and Tools
- Topic: Monocle - Love2D debugging for 0.9.0
- Replies: 3
- Views: 4654
- Sat Jan 25, 2014 8:15 am
- Forum: General
- Topic: Which IDE?
- Replies: 22
- Views: 16366
Re: Which IDE?
Only Lua-focused IDE I'm familiar with is Decoda. Started as a dev tool for Natural Selection 2 and got an open-source release later.
I'm no fun though, and just use Sublime Text and a batch file.
I'm no fun though, and just use Sublime Text and a batch file.
- Fri Jan 24, 2014 5:48 pm
- Forum: General
- Topic: Newbie Collision Detection question
- Replies: 5
- Views: 1972
Re: Newbie Collision Detection question
I think the first problem is largely tied to your second. In your first problem, Tile #1 is resolving its collision with the player by moving them to its right and then tile #2 resolves its collision by moving the player upward. Something about your collision detection is off. Your tiles are reading...
- Tue Jan 21, 2014 10:38 pm
- Forum: Support and Development
- Topic: Motion fuzziness
- Replies: 9
- Views: 6016
Re: Motion fuzziness
Would like to chime in that it may not just be your eyes messing with you. The high contrast is certainly making my eyes burn, but I've also noticed that your player image will jitter around while moving, and that the amount of jitter differs depending on what direction you're moving in. It's minima...
- Fri Jan 17, 2014 9:54 pm
- Forum: Support and Development
- Topic: Basic story line?
- Replies: 5
- Views: 1683
Re: Basic story line?
I'm not entirely sure what you're asking. Are you seeking suggestions on how to best convey a story in your game? If that's the case, I'd say it really, really depends on how the rest of your game works and what you're trying to get out of the player. System Shock 2 had the audio logs of dead crew m...
- Thu Jan 16, 2014 10:36 pm
- Forum: Support and Development
- Topic: [SOLVED] How to change volume of sounds?
- Replies: 2
- Views: 1693
Re: How to change volume of sounds after game is launched?
Unless I'm missing some context, all you're managing to do is add to v_volume. Once you've done that, you need to apply the change somewhere. Toss in another call to setVolume after adding to v_volume and you should see a change. if v.id == 'v_right' then v_volume = v_volume + .10 love.audio.setVolu...
- Wed Jan 15, 2014 5:56 pm
- Forum: Support and Development
- Topic: Error Running Files 0.9.0
- Replies: 2
- Views: 1835
Re: Error Running Files 0.9.0
The 0.9.0 update was pretty recent and did some restructuring. I'm pretty sure the error you posted, for instance, is the result of love.joystick.getAxis getting moved to the new Joystick object. An older program will toss an error because it's looking for a function that no longer exists. It's not ...
- Fri Jan 10, 2014 7:54 am
- Forum: General
- Topic: Are there 'must knows' for when making a big game?
- Replies: 6
- Views: 3889
Re: Are there 'must knows' for when making a big game?
Can't say I'm a pro but here's a few little things off the top of my head: Try and make your objects or scripts as isolated from the rest of your project as possible. It's great when you can painlessly re-use your sound manager, logger, or whatever else in a new project. This also makes debugging mu...