Search found 403 matches
- Mon Mar 31, 2014 2:21 pm
- Forum: Support and Development
- Topic: Small Useful Functions
- Replies: 127
- Views: 53405
Small Useful Functions
(Just renamed the thread to make it more "accurate") So, I was going to ask help with a small project that uses rectangles with rounded corners. I fixed them, and now I want to share it with you guys. To make it so I haven't made a whole new thread just for it, I'm going to post also a fu...
- Thu Mar 27, 2014 3:46 pm
- Forum: Support and Development
- Topic: Trying to make a Tetris clone
- Replies: 2
- Views: 1109
Re: Trying to make a Tetris clone
I tested it, and it is working, in fact. You just made the grid too big or the screen too small, so the block in 1x20 is drawn out of the window.
You'd have to either set the screen to 640x640 or set the grid size to 10x18
You'd have to either set the screen to 640x640 or set the grid size to 10x18
- Tue Mar 25, 2014 12:48 am
- Forum: Games and Creations
- Topic: [v1.1] Block Pusher
- Replies: 5
- Views: 3784
Re: [v1.1] Block Pusher
Nice Game Hugo! The game works fine with LOVE 0.9.0 Like kikito said the game should keep track of the steps and maybe time too. Also I like the fact that the game saves your progress in a level. Thanks, Alesan! Yes, I thought it'd be cool to save the game EXACTLY like you left it... Oh, and I alre...
- Mon Mar 24, 2014 2:49 pm
- Forum: Games and Creations
- Topic: [v1.1] Block Pusher
- Replies: 5
- Views: 3784
Re: [v1.1] Block Pusher
I remembered of a game I used to play a LOOONG time ago, but now I don't remember it. That game is called sokoban . Your game is a good rendition. Some comments: * A score showing the "resolved in XXX steps" next to each level might make it more replayable. * I would like to be able to &q...
- Mon Mar 24, 2014 12:03 pm
- Forum: Games and Creations
- Topic: [v1.1] Block Pusher
- Replies: 5
- Views: 3784
Re: [v1.1] Block Pusher
So, just updated it. Fixed a bug with the menu selection, and added my personal intro - for the first time in one of my games, even though I have it done for a veeery long time
EDIT: Also added a level display at the top-right corner...
EDIT: Also added a level display at the top-right corner...
- Mon Mar 24, 2014 9:31 am
- Forum: Games and Creations
- Topic: [v1.1] Block Pusher
- Replies: 5
- Views: 3784
[v1.1] Block Pusher
Hello again, guys! So, I was playing around with some stuff, and decided to make this minigame just to test my skills. I remembered of a game I used to play a LOOONG time ago, but now I don't remember it. Then I thought: "Hey, why not just recreate it?", and so I did. I also added a new bl...
- Mon Mar 24, 2014 6:31 am
- Forum: Support and Development
- Topic: input text
- Replies: 3
- Views: 2094
Re: input text
Okay, I'll try to simplify it: The ( unicode > 31 and unicode < 127 ) checks if the code of the char you're using fits UTF-8, because those are the only chars Lua supports. It was probably added to avoid crashes on the game. Although I'm not entirely sure if all these chars are included only between...
- Mon Mar 24, 2014 6:20 am
- Forum: Support and Development
- Topic: filesystem.newFile????
- Replies: 17
- Views: 10222
Re: filesystem.newFile????
Omg thank you so much i tried to fix it and didn't know where the problem was i am able now to save even X,Y pos question will this work if i want to save tables? or many tables? or do i need another way ???? and thank you for your reply great forum.. :) You're welcome! Saving tables IS possible, b...
- Sun Mar 23, 2014 8:59 pm
- Forum: Support and Development
- Topic: filesystem.newFile????
- Replies: 17
- Views: 10222
Re: filesystem.newFile????
Found your problem: while reading the file, you were making this: a.movestate = tonumber(a.movestate) But "a.movestate" is not a number variable, but a direction variable ("left", "right", "up" and "down"). If you remove the line above, it works. Whe...
- Sun Mar 23, 2014 4:52 am
- Forum: General
- Topic: How do I display an image for a longer time?
- Replies: 3
- Views: 2353
Re: How do I display an image for a longer time?
You could replace the "correct" value by a number: if [something that triggers the correct] then correct = [number of seconds] end And in love.update you add in this: if correct > 0 then correct = correct - dt end and in love.draw: if correct > 0 then love.graphics.setColor(255,255,255,255...