Search found 66 matches
- Wed Jul 08, 2009 6:46 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32376
Re: GrandTheftLöve
Collision and physics is all custom made. Worked on the drawing order today... ran into some problems with lua's table.sort :/ Found out that the default table sort algorithm used by lua isn't a stable one ( simple quicksearch ), but found some kind of workaround.. Nonetheless the player isn't alway...
- Tue Jul 07, 2009 10:00 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32376
Re: GrandTheftLöve
Yeah, the drawing order is still something I need to work on. I also got to redo my entity system and at the same time I can add some kind of effects system...
Anyway.. got late.. gotta get up early tomorrow D:
And about the sounds etc.. yeah, definatly
Anyway.. got late.. gotta get up early tomorrow D:
And about the sounds etc.. yeah, definatly
- Tue Jul 07, 2009 8:06 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32376
Re: GrandTheftLöve
Alright, had some time today and got the raytracer finished, also added more sounds / music, added shadows!!! ( simple "blob" ones tho, but they look kick ass :ultrahappy: ) I think I'll be able to add the network stuff on the weekend :P Anyway, here's a new release: http://borsty.org/wp-c...
- Mon Jul 06, 2009 10:56 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32376
Re: GrandTheftLöve
Just to keep you updated, here's a screenshot of my current work. I've kinda finished the map loading etc, started work on a raytracer for bullets and whatnot, works nicely already :D Also fixed some more movement stuff I wasn't happy with. gtl_debug.jpg You probably won't see any updates for the ne...
- Thu Jul 02, 2009 9:58 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32376
Re: GrandTheftLöve
Nice work dude. :) But you seriously need to work on the "camera" movement. :D After trying to run and jump from north to south of the map, I really got eye cancer... :D The camera should be "sticked" to the player-character, not to the cube the character is currently walking on...
- Thu Jul 02, 2009 10:49 am
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32376
Re: GrandTheftLöve
Yeah sorry, should've told you that controls had changed
- Wed Jul 01, 2009 6:37 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32376
Re: GrandTheftLöve
I didn't want to directly release the code to it yet yes.. thanks to Robin -.- Well, you did, in a way: most decent archive programs can open .zips appended to (for example) .exes, so the only thing I did was save some forum bandwidth ;) Edit: ok, that's not right. The .exe is not on the forum serv...
- Wed Jul 01, 2009 10:24 am
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32376
Re: GrandTheftLöve
...or because the source code is secret? I didn't want to directly release the code to it yet yes.. thanks to Robin -.- Anyway, how is it too fast? D: It's based on the time difference so it's the same for everyone and I think it's perfect :C Meh, we'll see ^^ :Edit: Oh crap I see what I did wrong ...
- Tue Jun 30, 2009 11:26 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32376
GrandTheftLöve
Alright guys, after quite some time I'm back! And this time with a game idea ( Unlike last time with stuff like gLöve/Löve3D or lgui ) This time, I present you: Grand Theft Löve :) The name pretty much comes from how the game looks like, it's a pseudo 3d top-down view shooter. Right now I've got the...
- Mon Dec 01, 2008 1:34 am
- Forum: Libraries and Tools
- Topic: Creating a Text Editor
- Replies: 15
- Views: 17448
Re: Creating a Text Editor
Ah yes, multiline edits are a pain to do, my multiline edit for lgui ( which i'm porting to envy's gui system currently ) is like 800 lines of code, all the selection, replacing, removing etc. I'm using an array to store "real" strings and one for the actual output. I do it this way becaus...