Search found 83 matches
- Sun Apr 19, 2020 8:47 pm
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 91083
Re: Tiny Places
Probably too early, given that the game has no items to pick up and use yet - but I felt inspired to make a inventory UI screen. It will be needed anyways. Right now I think I should keep things simple and 5 inventory slots will be fine. Must see if that assumption holds. Adding two more is easy wit...
- Sat Apr 18, 2020 10:09 pm
- Forum: Support and Development
- Topic: Mesh Instancing Inside a 3d Shader
- Replies: 3
- Views: 3188
Re: Mesh Instancing Inside a 3d Shader
Very nice!
- Sat Apr 18, 2020 10:04 pm
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 91083
Re: Tiny Places
Took a while to get back to coding, but the projectiles now actually can hit something. And my explosion animations from last summer finally came to use in one of my projects. hEHjPvNfN_0 Everything has one hitpoint, except the player who is immortal for the moment. The player has a sort of spectre ...
- Sat Apr 18, 2020 10:03 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 300825
- Thu Apr 16, 2020 8:23 pm
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 91083
Re: Tiny Places
Not much new to report, I've been very busy with other things. But I managed to import some of my wall graphics and create a sort of ruined house on this one map.
- Thu Apr 16, 2020 8:22 pm
- Forum: General
- Topic: Need help, want to make explosion sounds
- Replies: 7
- Views: 6557
Re: Need help, want to make explosion sounds
Well, the point is to learn how this is done and then do it on my own. While it is insightful to read how professionals work here, I think I'll need to take a step back and find something that I can safely do at home. Actually I had some success with synthesis, using noise, envelopes and frequency f...
- Sat Apr 11, 2020 12:49 am
- Forum: Support and Development
- Topic: Removing item from table while iterating
- Replies: 5
- Views: 4837
Re: Removing item from table while iterating
A solution that I used in Java (which does not allow modification of a collection during iteration) was to add the expired objects to a second table and then after the iteration remove the ones found in the "expired objects" table from the main table. But I must admit, I do not know if Lua...
- Fri Apr 10, 2020 11:25 pm
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 91083
Re: Tiny Places
Another small step completed. Players now start in a lobby area and can now move from one map to another. This still has to be tested in the multiplayer version. Just yesterday I found and fixed a whole lot of issues that all seemed fine while there was only one player logged in to the server. Still...
- Wed Apr 08, 2020 9:56 pm
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 91083
Re: Tiny Places
Artillery duel. Vortices vs. player.
Needs better explosion graphics. Bang!
https://www.youtube.com/watch?v=Xpi2I7QvMr4
Needs better explosion graphics. Bang!
https://www.youtube.com/watch?v=Xpi2I7QvMr4
- Mon Apr 06, 2020 9:11 pm
- Forum: General
- Topic: What am I missing about Löve and Lua in general?
- Replies: 6
- Views: 7494
Re: What am I missing about Löve and Lua in general?
Love2d also gives you tires and gears ... but you'll find yourself in between lotsa car parts which you still need to put together. It's all there though. And definitely way easier to use than through Java.