Search found 83 matches

by Varkas
Sun Apr 19, 2020 8:47 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 91083

Re: Tiny Places

Probably too early, given that the game has no items to pick up and use yet - but I felt inspired to make a inventory UI screen. It will be needed anyways. Right now I think I should keep things simple and 5 inventory slots will be fine. Must see if that assumption holds. Adding two more is easy wit...
by Varkas
Sat Apr 18, 2020 10:09 pm
Forum: Support and Development
Topic: Mesh Instancing Inside a 3d Shader
Replies: 3
Views: 3188

Re: Mesh Instancing Inside a 3d Shader

Very nice!
by Varkas
Sat Apr 18, 2020 10:04 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 91083

Re: Tiny Places

Took a while to get back to coding, but the projectiles now actually can hit something. And my explosion animations from last summer finally came to use in one of my projects. hEHjPvNfN_0 Everything has one hitpoint, except the player who is immortal for the moment. The player has a sort of spectre ...
by Varkas
Sat Apr 18, 2020 10:03 pm
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 300825

Re: What code editor do you use ?

Scite.
by Varkas
Thu Apr 16, 2020 8:23 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 91083

Re: Tiny Places

Not much new to report, I've been very busy with other things. But I managed to import some of my wall graphics and create a sort of ruined house on this one map.
tiny_places-004-walls.jpg
tiny_places-004-walls.jpg (696.71 KiB) Viewed 18342 times
by Varkas
Thu Apr 16, 2020 8:22 pm
Forum: General
Topic: Need help, want to make explosion sounds
Replies: 7
Views: 6557

Re: Need help, want to make explosion sounds

Well, the point is to learn how this is done and then do it on my own. While it is insightful to read how professionals work here, I think I'll need to take a step back and find something that I can safely do at home. Actually I had some success with synthesis, using noise, envelopes and frequency f...
by Varkas
Sat Apr 11, 2020 12:49 am
Forum: Support and Development
Topic: Removing item from table while iterating
Replies: 5
Views: 4837

Re: Removing item from table while iterating

A solution that I used in Java (which does not allow modification of a collection during iteration) was to add the expired objects to a second table and then after the iteration remove the ones found in the "expired objects" table from the main table. But I must admit, I do not know if Lua...
by Varkas
Fri Apr 10, 2020 11:25 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 91083

Re: Tiny Places

Another small step completed. Players now start in a lobby area and can now move from one map to another. This still has to be tested in the multiplayer version. Just yesterday I found and fixed a whole lot of issues that all seemed fine while there was only one player logged in to the server. Still...
by Varkas
Wed Apr 08, 2020 9:56 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 91083

Re: Tiny Places

Artillery duel. Vortices vs. player.
Needs better explosion graphics. Bang!



https://www.youtube.com/watch?v=Xpi2I7QvMr4
by Varkas
Mon Apr 06, 2020 9:11 pm
Forum: General
Topic: What am I missing about Löve and Lua in general?
Replies: 6
Views: 7494

Re: What am I missing about Löve and Lua in general?

Love2d also gives you tires and gears ... but you'll find yourself in between lotsa car parts which you still need to put together. It's all there though. And definitely way easier to use than through Java.