Search found 100 matches
- Sat Nov 26, 2011 5:45 pm
- Forum: Support and Development
- Topic: New, can someone fix this?
- Replies: 3
- Views: 2141
Re: New, can someone fix this?
Hi miz656, Anything you put directly in the main.lua (i.e. outside any functions) would be interpreted as soon as löve load that file (cmiiw). Your source s is initiated in the love.load() so you could only work on that variable after that initiation i.e e.g. in love.load() after that line. function...
- Wed Nov 23, 2011 9:39 pm
- Forum: Support and Development
- Topic: Particle System Explanation needed
- Replies: 8
- Views: 5345
Re: Particle System Explanation needed
Hi LuaWeaver,
Please take a look at the attached *.love file and follow the comments on the essential functions for a basic ParticleSystem. I hope they could shed some light on this topic.
Please take a look at the attached *.love file and follow the comments on the essential functions for a basic ParticleSystem. I hope they could shed some light on this topic.
- Tue Nov 22, 2011 5:24 am
- Forum: Support and Development
- Topic: Drawing Images
- Replies: 7
- Views: 3206
[Response]Your Image is Overdrawn
Hi Nickmaster24, You overdraw both your image and your rectangle with the rectangle at the commented line below: if GameMode == "playing" then for i = 1, 40 do for o = 1, 15 do local t = TheGrid[i] or {} Color = CellRender(t[o]) if Color == 0 then love.graphics.setColor( 150, 150, 150, 255...
- Thu May 26, 2011 8:44 am
- Forum: General
- Topic: Duke Nukem Forever has gone gold
- Replies: 3
- Views: 1182
Duke Nukem Forever has gone gold
See ars technica.
Hey, how are you people?
Iirc, LÖVE's development roadmap is somehow related to Duke Nukem Forever, anyone?
Best wishes,
rhezalouis
Hey, how are you people?
Iirc, LÖVE's development roadmap is somehow related to Duke Nukem Forever, anyone?
Best wishes,
rhezalouis
- Thu Apr 14, 2011 9:32 am
- Forum: Support and Development
- Topic: What am I doing wrong here?
- Replies: 36
- Views: 11237
[Response] Class and Inheritance in Lua
Hi Jasoco, But that's what I'm trying to do. Create an enemy from a set of enemy types. Each type needs to have its own functions for stuff. I don't know how to use metatables. Even after reading the official documentation on Lua.org. I guess the problem to understand this feature is because there a...
- Tue Mar 29, 2011 2:47 pm
- Forum: Support and Development
- Topic: Physics shapes issue
- Replies: 8
- Views: 6025
[Response]Non-destructive Solution?
Hi v1rr3n, The sensor would only appear when a key is pressed and disappear when released (created and destroyed). Basically it is simulating a punch or melee attack. Is it acceptable to use shape mask to skip collision instead of destroying the shape? Basically, the shape you mask is instructed to ...
- Fri Aug 06, 2010 6:30 am
- Forum: Libraries and Tools
- Topic: Circlefade
- Replies: 2
- Views: 2366
[Response]Awesome!
Hi rawr! :ultrahappy: It's impressive! I like this! :awesome: Wow, it looks like bokeh when you run the mouse wildly. :P screenCapture.PNG I am not an expert at this, but I hope some of these are useful: ^^ --love.load spacing = .1 --love.update counter = counter + 1 Here, you increase counter by 1,...
- Wed Aug 04, 2010 3:24 pm
- Forum: Support and Development
- Topic: I'm not trying to index a field! [solved]
- Replies: 3
- Views: 1771
[Guessguess]
That's "phsyics" instead of "physics"; are you sure this "love.physics.newBody" is not mistyped on your code?Tesselode wrote:Code: Select all
platform[a]=love.phsyics.newBody(world,object_x[a],object_y[a])
- Wed Aug 04, 2010 12:45 pm
- Forum: General
- Topic: Post ranks
- Replies: 13
- Views: 3323
Re: Post ranks
May I stay to be a good citizen when I pass that 100 posts? I don't really like parties.
- Wed Aug 04, 2010 12:18 pm
- Forum: General
- Topic: Introducing myself
- Replies: 28
- Views: 7527
Re: Introducing myself
The letters... such a hideous font! :cry: I agree. That font is quite horrible. Here, some google links: Link1 Uhmm, the font is Consolas. It is the #2 on that list on the link you've given me. But apparently, I have turned off the clearType rendering. Hahaha. Thanks for the comments and links, now...