Search found 4835 matches

by bartbes
Wed Dec 17, 2008 8:29 pm
Forum: Libraries and Tools
Topic: Beginner Framework
Replies: 10
Views: 13727

Re: Beginner Framework

Hmm.. that post just made it public domain :P (you might be able to find a topic around here about the problems with public domain-releasing). However, just to clarify: No license equals all rights reserved Oops, totally forgot to say something about the code itself (getting grumpy). I like the prog...
by bartbes
Wed Dec 17, 2008 7:00 am
Forum: Libraries and Tools
Topic: Beginner Framework
Replies: 10
Views: 13727

Re: Beginner Framework

Tabasco wrote:I didn't package it with a license, so take your pick, MIT, zlib, bsd, you get the idea.
You know it doesn't work this way, right?
Anyway, I'll look into it this afternoon, it sound useful.
by bartbes
Wed Dec 17, 2008 6:59 am
Forum: Libraries and Tools
Topic: Could not init SDL_VIDEO: No available video device
Replies: 16
Views: 13367

Re: Could not init SDL_VIDEO: No available video device

I don't know, you might try to reinstall SDL as osgeld said, (however in synaptic there it is possible to do a re-install, and it is probably called libSDL).
The setup itself isn't wrong in anyway, I'm using the 8500GT as well (although I'm using the newest drivers, shouldn't make any difference).
by bartbes
Tue Dec 16, 2008 6:39 pm
Forum: Libraries and Tools
Topic: Could not init SDL_VIDEO: No available video device
Replies: 16
Views: 13367

Re: Could not init SDL_VIDEO: No available video device

OK, X is the graphical thingy, every screen etc is drawn on X. You might know you have a desktop environment (like Gnome or KDE), however even that is run on X. Basically: X is the program on which all programs with a GUI work. You might be able to recognize an empty X screen when you boot your pc, ...
by bartbes
Tue Dec 16, 2008 6:18 pm
Forum: Libraries and Tools
Topic: Could not init SDL_VIDEO: No available video device
Replies: 16
Views: 13367

Re: Could not init SDL_VIDEO: No available video device

Kaze wrote: Don't know
The idea was that you'd test it.
by bartbes
Tue Dec 16, 2008 5:48 pm
Forum: Libraries and Tools
Topic: Could not init SDL_VIDEO: No available video device
Replies: 16
Views: 13367

Re: Could not init SDL_VIDEO: No available video device

Ok if DISPLAY is really set to :0 (the default X11 screen) answer the following questions:
  • Have you compiled from source? If so have you got the X11 dev files?
  • Can you run other X programs from the same console? (I guess you ran it from console)
  • Have you tried 'xhost +localhost'?
by bartbes
Tue Dec 16, 2008 5:15 pm
Forum: Libraries and Tools
Topic: Could not init SDL_VIDEO: No available video device
Replies: 16
Views: 13367

Re: Could not init SDL_VIDEO: No available video device

You might want to start by saying what OS you use.
Some thing I came up with:
Windows
  • Video driver doesn't support it
Linux
  • No permissions
  • DISPLAY environment variable not set
by bartbes
Mon Dec 15, 2008 3:17 pm
Forum: Games and Creations
Topic: Match game
Replies: 8
Views: 8300

Re: Match game

I kind of miss a purpose, can you tell me what the goal is?

BTW I had to read the source to understand all controls.

Controls:
s = new match
LMB in green box = move
move + scroll = change angle
by bartbes
Sun Dec 14, 2008 4:36 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 225658

Re: LUBE (Networking Library) v0.01.1

Sorry for those who liked the ability to download the files seperately, I've replaced them with a zip. However, this has one big advantage (and this is the reason why I've done it): The ability to have more than 3 files. So, now included, the documentation , well at least a basic start of it. AND: A...
by bartbes
Sun Dec 14, 2008 10:53 am
Forum: General
Topic: Couple of questions
Replies: 5
Views: 2616

Re: Couple of questions

1. Hmm.. might be possible to do in pure Lua just to fill the time to the next release ;) 2. Well, you can't go as far as gdb :P , however LÖVE automatically stops and gives a blue screen (sounds really bad ;)) propagating the error (in standard Lua error style). So whenever it finds an error it jus...