- You made me discover Zeal. Thanks you.
- You made a Love2D docset. With my sloooow PC, it's great. Thanks you.
Search found 102 matches
- Sun Jul 19, 2015 2:25 pm
- Forum: Libraries and Tools
- Topic: Löve2D documentation (docset) for offline browsing
- Replies: 12
- Views: 22625
Re: Löve2D documentation (docset) for offline browsing
So...
- Sat Jul 18, 2015 2:44 pm
- Forum: Support and Development
- Topic: Loading files from an choosable user folder
- Replies: 17
- Views: 7478
Re: Loading files from an choosable user folder
love.filesystem.getDirectoryItems which doesn't work ? Strange. Maybe this function uses another PHYSFS function. LuaJIT is portable if you write code for each OSes. But, in this case -with Love2D- you don't need to do a code part for each OSes because all the libraries you use are already included ...
- Sat Jul 18, 2015 10:13 am
- Forum: Support and Development
- Topic: Loading files from an choosable user folder
- Replies: 17
- Views: 7478
Re: Loading files from an choosable user folder
You can use love.filesystem and Lua's IO library. But, you shouldn't use these two library together. Example : You have a function "readFile" which takes a file handle (love.filesystem.newFile / io.open). I don't recommend this. So, you should do two function : "readFileLove" for...
- Sat Jul 18, 2015 10:07 am
- Forum: Libraries and Tools
- Topic: Love 2D with 3D
- Replies: 11
- Views: 12881
Re: Love 2D with 3D
OMFG...
I predict that you'll receive a letter from Khronos Group
Soon...
In a few month...
Maybe...
I predict that you'll receive a letter from Khronos Group
Soon...
In a few month...
Maybe...
- Thu Jul 16, 2015 6:50 pm
- Forum: Support and Development
- Topic: Question about SpritBatch
- Replies: 1
- Views: 791
Question about SpritBatch
Helloooooo ! For optimizing purpose, I want to use two SpriteBatch for my AsciiCanvas library (using a bitmap font -just the image, not using with a Love Font-, and generating a simple image for the background). And, I saw that there are three modes : dynamic, static, stream. When I create the rende...
- Wed Jul 15, 2015 4:17 pm
- Forum: Libraries and Tools
- Topic: [Library] AsciiCanvas
- Replies: 1
- Views: 1274
Re: [Library] AsciiCanvas
So. A little update. I added the github link, and other little things.
- Wed Jul 15, 2015 12:40 pm
- Forum: Support and Development
- Topic: How to do the best network server ?
- Replies: 9
- Views: 2515
Re: How to do the best network server ?
Yes, it was my idea to create the server in a thread, and then the client will communicate with packet too, even in singleplayer.
I guess you're right, I never really done networked game yet
I guess you're right, I never really done networked game yet
- Wed Jul 15, 2015 11:20 am
- Forum: Support and Development
- Topic: How to do the best network server ?
- Replies: 9
- Views: 2515
- Wed Jul 15, 2015 10:29 am
- Forum: Support and Development
- Topic: How to do the best network server ?
- Replies: 9
- Views: 2515
Re: How to do the best network server ?
How ! That's cool !
But, in the case of a slow game ? Like a survival game, where you don't have epic battle, and many entity in the same time, did I need to make all the stuff for lag compensation ?
But, in the case of a slow game ? Like a survival game, where you don't have epic battle, and many entity in the same time, did I need to make all the stuff for lag compensation ?
- Wed Jul 15, 2015 6:40 am
- Forum: General
- Topic: "How can I do this in the right maner ?" thread !
- Replies: 1
- Views: 709
"How can I do this in the right maner ?" thread !
Hellooooo everyone ! :awesome: So, I want to create a thread with various subjects. This thread as one goal : have resources for programmer to help achieve what they want in the efficient and reliable way ! If you don't like thinking (or if you can't think :emo: ), this thread is not for you, becaus...