I see, you mean something to give the impression it's being clicked, right?
Search found 372 matches
- Sun Feb 25, 2018 4:57 am
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 182178
- Fri Feb 23, 2018 7:19 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 182178
Re: GOOi, an Android-Oriented GUI Library
now that I see this, maybe a small texture being repeated in X and Y would be more useful, right?
- Fri Feb 23, 2018 6:59 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 182178
Re: GOOi, an Android-Oriented GUI Library
@modiX yes, GOOi has support for that somehow, use the :setBGImage() function, it receives a lua string or a LOVE image. I haven't tested this function with all the components though, so thanks for the heads up. GOOi 0.0.6 os out! (btw) https://github.com/tavuntu/gooi/wiki/Change-Log#006 EDIT : It l...
- Sat Feb 17, 2018 6:44 am
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 182178
Re: GOOi, an Android-Oriented GUI Library
Hey, sorry for the delay, this was fixed a few days (or weeks?) ago
- Thu Feb 08, 2018 6:47 pm
- Forum: Support and Development
- Topic: Error with decompress in Android
- Replies: 4
- Views: 4187
Re: Error with decompress in Android
UPDATE: looks like this was fixed some days ago with this: https://bitbucket.org/MartinFelis/love- ... -android-6
I'm going to check that out and tell you
I'm going to check that out and tell you
- Mon Jan 08, 2018 9:40 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 541867
Re: Share a Shader!
How do I remove the split? I'm still seeing 3 barsI modified it to work full screen and you're right; it's generally too blurry and dark. It can be sharpened up but at the cost of losing the shadow mask effect, which is mainly what I'm after in a CRT shader.
- Fri Jan 05, 2018 6:17 pm
- Forum: Games and Creations
- Topic: [Game] The Lord of candy
- Replies: 6
- Views: 5814
Re: [Game] The Lord of candy
glad you like it!
- Fri Sep 22, 2017 3:47 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 182178
Re: GOOi, an Android-Oriented GUI Library
Ok, I see the problem now, when using GOOi in a desktop environment use gooi.desktopMode() before creating any element. * You also forgot to add gooi.update(dt) in love.update(dt) * You need to add as well: function love.keypressed(k, code, isrepeat) gooi.keypressed(k, code) end function love.keyrel...
- Thu Sep 21, 2017 1:34 am
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 182178
Re: GOOi, an Android-Oriented GUI Library
Last time I checked, that worked just fine, let me see.
EDIT: I could not reproduce the issue, are you still seeing it? if so, can you provide a .love please?
EDIT: I could not reproduce the issue, are you still seeing it? if so, can you provide a .love please?
- Fri Sep 15, 2017 3:09 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 182178
Re: GOOi, an Android-Oriented GUI Library
Thanks for the .love