Search found 650 matches
- Sun Apr 02, 2017 2:46 pm
- Forum: Support and Development
- Topic: Problem with running the code
- Replies: 7
- Views: 5090
- Sun Apr 02, 2017 2:19 pm
- Forum: Games and Creations
- Topic: Need Critique on Tutorial Series on Making Arkanoid-type Game.
- Replies: 68
- Views: 30087
Re: Need Critique on Tutorial Series on Making Arkanoid-type Game.
I just noticed something else. In construct_level, pairs should be ipairs. Iteration order of pairs is undefined, so it won't necessarily put your blocks in the right order. I don't think it's true. My mistake. If the order of the bricks in current_level_bricks doesn't matter, I suppose pairs is al...
- Sat Apr 01, 2017 8:26 pm
- Forum: Ports
- Topic: LövePotion - LÖVE on 3DS Homebrew
- Replies: 46
- Views: 115761
Re: LövePotion - LÖVE on 3DS Homebrew
Cool, Thanks, will definitely try this out. No problem, let me know how it goes. Shimming bit.rshift is straightforward, but you might need to compute a lookup table to get reasonable performance out of bit.bor. Might be better to implement bitwise stuff in LovePotion, in C (or compile against 5.2 ...
- Sat Apr 01, 2017 8:05 pm
- Forum: Games and Creations
- Topic: Need Critique on Tutorial Series on Making Arkanoid-type Game.
- Replies: 68
- Views: 30087
Re: Need Critique on Tutorial Series on Making Arkanoid-type Game.
I'll update the code to use this method. Thanks. Glad to hear that! This is the kind of thing a lot of Love tutorials miss. Planning data model carefully can go a long way. I just noticed something else. In construct_level, pairs should be ipairs . Iteration order of pairs is undefined, so it won't...
- Fri Mar 31, 2017 5:00 pm
- Forum: Ports
- Topic: LövePotion - LÖVE on 3DS Homebrew
- Replies: 46
- Views: 115761
Re: LövePotion - LÖVE on 3DS Homebrew
I posted a PRNG here a while back: viewtopic.php?f=5&t=80676JHB wrote: are there other ways to get a better random functionallity ?
Will need bitwise ops shimmed with arithmetic equivalents if you don't have LuaJIT, not sure what that will do to performance but try it out
- Thu Mar 30, 2017 8:51 pm
- Forum: Games and Creations
- Topic: Need Critique on Tutorial Series on Making Arkanoid-type Game.
- Replies: 68
- Views: 30087
Re: Need Critique on Tutorial Series on Making Arkanoid-type Game.
Looks good! I have one small suggestion. If you store AABBs as a midpoint and a half-width and half-height, some of your code and calculations can be simplified quite a bit. This also means balls being stored as a center point and radius will be more in line with bricks and paddles. For example, the...
- Thu Mar 30, 2017 12:57 am
- Forum: Support and Development
- Topic: [Solved]Weld two circle shapes to one anothers edge with conditions
- Replies: 9
- Views: 5349
Re: [Solved]Weld two circle shapes to one anothers edge with conditions
The unsatisfied requirement is that the joints are not springy, that is the bodies A and B have no ability to separate with elasticity as if connected by a spring When I mentioned prismatic joints, I was actually thinking of your suggestion about having additional "connector bodies" for a...
- Wed Mar 29, 2017 8:06 pm
- Forum: Support and Development
- Topic: [Solved]Weld two circle shapes to one anothers edge with conditions
- Replies: 9
- Views: 5349
Re: Weld two circle shapes to one anothers edge with conditions
Try this thing out, it's good for experimenting with stuff like that.
https://github.com/airstruck/lps
Don't remember the details on prismatic off hand, will have a look when I get a chance.
https://github.com/airstruck/lps
Don't remember the details on prismatic off hand, will have a look when I get a chance.
- Wed Mar 29, 2017 3:49 pm
- Forum: Libraries and Tools
- Topic: [Tool/Example] Write/Read to binary Buffer Demo.
- Replies: 6
- Views: 5585
Re: [Tool/Example] Write/Read to binary Buffer Demo.
Very nice, will run these when I get a chance. I started refactoring the code a bit, this version is completely untested but feel free to use it for whatever you want. I may work on it some more later, can be improved by using lshift and rshift where available and falling back to the thing it does n...
- Wed Mar 29, 2017 3:42 pm
- Forum: Support and Development
- Topic: [Solved]Weld two circle shapes to one anothers edge with conditions
- Replies: 9
- Views: 5349
Re: Weld two circle shapes to one anothers edge with conditions
Oh well, so much for that idea.
Nice, I'm interested in seeing how you solved it.I do hope to have a demo of what im working on soon.