Search found 110 matches
- Sun Jul 17, 2022 5:56 pm
- Forum: Support and Development
- Topic: Coding challenge: convex shapes
- Replies: 10
- Views: 4241
Re: Coding challenge: convex shapes
You can just use brute force. This will work within a few attempts (most of the time). I attached a simple example.
- Sun Jul 17, 2022 3:21 pm
- Forum: Support and Development
- Topic: Coding challenge: convex shapes
- Replies: 10
- Views: 4241
Re: Coding challenge: convex shapes
Just a small nitpick: Just keep in the green, cyan or magenta areas. You cannot move point A into the magenta area, because this would decrease the overall area of the polygon which is against togFoxs first point: Starting with the square, each time the player receives a reward, two segments (or one...
- Sun Jul 10, 2022 4:38 pm
- Forum: Support and Development
- Topic: I have 1 question.
- Replies: 10
- Views: 4871
Re: I have 1 question.
How can I make a game like duskers? Specifically the map generation (universe and ship generation). How would you generate those two things with pen and paper? This should give you an idea how to write an algorithm. My first instinct: universe generation Temporarily place a point on a random spot o...
- Sat Jun 25, 2022 7:22 pm
- Forum: Support and Development
- Topic: how to record and play game input?
- Replies: 13
- Views: 3952
Re: how to record and play game input?
Roughly, it would consist of this. If you use love.keypressed/keyreleased/textinput, you need to record the call with all the parameters that you use, together with their timestamp. The timestamp would be a variable updated by love.update(). If you use joystick callbacks, same thing. In love.update...
- Mon Jun 20, 2022 7:59 pm
- Forum: Support and Development
- Topic: help me with my game plz
- Replies: 3
- Views: 1659
Re: help me with my game plz
You iterate over all shops in love.update, but you use the same variable to determine a collision. And this variable gets overwritten in every iteration of the loop. So only the last button will work - and it does. For this to work you have to make a collision variable for every button. I added a va...
- Fri Jun 17, 2022 11:13 pm
- Forum: General
- Topic: Need help creating a specific function
- Replies: 12
- Views: 4882
Re: Need help creating a specific function
The x and y position are independent and therefore can be calculated independently. I just calculated the formula for x, but for y it is the same: lerp.jpg The first part is a sketch of the function. Before the delay and after the delay + the duration the enemies do not move. In between I used an li...
- Sat May 14, 2022 4:53 pm
- Forum: General
- Topic: Android Start game as Service and alerts message Update! please
- Replies: 2
- Views: 2503
Re: Android Start game as Service and alerts message Update! please
Without taking a look at the specifics: I think you have to copy love-android and add the Android Service code yourself. If you want to use features of Android services from within your lua files, then you need to add those to the love sourcecode as well, I guess.
- Fri Apr 29, 2022 10:11 pm
- Forum: Support and Development
- Topic: my code dose not work I need someone who is more experianced then me to help me
- Replies: 4
- Views: 2941
Re: my code dose not work I need someone who is more experianced then me to help me
Please create a .love file and attach it to your post. There is a tutorial in the wiki: How to Create a .love-file . Then everything is packed together (your code, the collision library and the images) and we can take a look what is going on. And please describe your problem: What is happening and w...
- Sun Apr 10, 2022 2:00 pm
- Forum: Support and Development
- Topic: my code dose not work HELP!!!
- Replies: 4
- Views: 2459
Re: my code dose not work HELP!!!
Just add one "end" at the end of your source code and it works. I can use wasd to move around and every so often an enemy spawns and falls down. One simple tip: Format your source-code so that you can read it easier. After formatting it was obvious that an "end" was missing. I at...
- Fri Jul 02, 2021 11:00 pm
- Forum: General
- Topic: Optimization issues -- How do I keep my game from lagging?
- Replies: 4
- Views: 7404
Re: Optimization issues -- How do I keep my game from lagging?
I used ProFi to profile your game. The report is attached. It is not much, because I only ever get three frames before your fixed timestamp accumulator updates itself to death. Here are some timings around player:update(dt) : accumulator: 0.00076811399776489 [ProFi] Report written to MyProfilingRepo...