It would be super helpful if we could get a sticky topic that just says "here's how to checkout the source, and build it" and all that, I think. I had to dig a little bit more than I'd like to find the mercurial URL above.
And I still dunno how to build it.
Search found 48 matches
- Thu Oct 29, 2009 1:36 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 105012
- Tue Mar 03, 2009 8:12 pm
- Forum: Games and Creations
- Topic: C.O.C.K. ATTACK
- Replies: 12
- Views: 10391
Re: C.O.C.K. ATTACK
Still working on it. Still having trouble with lua and tables and calling table data later on. It's VERY confusing to me. Code: function load () beak_data = {dmg=8,spd=2,tohit=10} end later on... math.random(1,beak_data.dmg) Gives error "bad argument #2 to random, number expected got nil",...
- Mon Mar 02, 2009 7:11 pm
- Forum: Games and Creations
- Topic: C.O.C.K. ATTACK
- Replies: 12
- Views: 10391
Re: C.O.C.K. ATTACK
Ah, I didn't even know about assert. Useful! Thanks.
- Mon Mar 02, 2009 6:46 pm
- Forum: Games and Creations
- Topic: C.O.C.K. ATTACK
- Replies: 12
- Views: 10391
Re: C.O.C.K. ATTACK
What's the deal with Lua and referring to table data in mathematical comparisons? I'm trying to do this head_data = {tohit=6} tohit_roll = math.random(1,20) if head_data.tohit <= tohit_roll then do stuff end but I get an error that says I'm trying to compare a number to nil. I can display head_data....
- Sun Mar 01, 2009 8:07 pm
- Forum: Games and Creations
- Topic: C.O.C.K. ATTACK
- Replies: 12
- Views: 10391
Re: C.O.C.K. ATTACK
Having a lot of trouble right now deciding on how to create "buttons" and so forth in the UI. I'm interested in how other people accomplish this. The way I'm doing it is like this, in pseudocode: on mouse click if the click happened in between these X and Y coordinates do this stuff end en...
- Fri Feb 27, 2009 6:46 pm
- Forum: Games and Creations
- Topic: C.O.C.K. ATTACK
- Replies: 12
- Views: 10391
Re: C.O.C.K. ATTACK
Yes! LUBE is working, in fact. Right now it can just send strings back and forth (we implemented a super crude version of IRC basically). I may release that part of the code as a simple demo for LUBE. Once I can figure out a good way to create simple UI buttons and so forth, anyway.
- Fri Feb 27, 2009 6:15 pm
- Forum: Games and Creations
- Topic: C.O.C.K. ATTACK
- Replies: 12
- Views: 10391
C.O.C.K. ATTACK
I've been working a project in TIGsource.com's newest competition, the Cockpit Compo. I'm currently looking for a collaborator to help with the code (esp. GUI elements), and since it's written in Love2d, I thought I'd post here to see if anyone was interested. You can see the status of the project a...
- Fri Feb 27, 2009 6:07 pm
- Forum: Libraries and Tools
- Topic: LoveUI for Love 0.5.0
- Replies: 118
- Views: 72951
Re: LoveUI... The next generation in gui development.
I'm in the marketing for a Love-based GUI framework. I dig the verbosity of the comments in the code, that is a good thing.
- Thu Feb 26, 2009 11:02 pm
- Forum: Libraries and Tools
- Topic: Leif GUI library
- Replies: 35
- Views: 29282
Re: Leif GUI library
I don't expect anything, I was just wondering if anything was happening, since it had been a couple months since there had been a message posted in this thread.
- Thu Feb 26, 2009 8:17 pm
- Forum: Games and Creations
- Topic: Tank an ode to Combat *UPDATE release 58*
- Replies: 10
- Views: 14189
Re: Tank an ode to Combat
Works well here on OS X. I dig the authenticity.