Search found 89 matches

by Pliskin09
Sat Aug 15, 2009 3:00 am
Forum: General
Topic: v8 powered Love2d
Replies: 18
Views: 14779

Re: v8 powered Love2d

All I ask is whatever road you guys take LÖVE down, please do not leave us Mac and Linux users behind by going Windows only. i dont think that'd be the case with love. im sure rude and the others love you guys too much hehe. plus, we're at 0.5.0 and we've still got compatibility. it would have been...
by Pliskin09
Fri Aug 14, 2009 12:09 pm
Forum: General
Topic: shaders
Replies: 4
Views: 2919

Re: shaders

shaders are handy for giving games that polished look. i dont have any specific ones in mind (none to be honest) but i just wanted to know. and my knowledge on the topic is very very little - first time im hearing about GLSL ^^ im guessing that allows us to code our own shaders so simply providing s...
by Pliskin09
Fri Aug 14, 2009 7:25 am
Forum: Support and Development
Topic: physics - x and y for body's and shape's
Replies: 3
Views: 1608

Re: physics - x and y for body's and shape's

yea but what confuses me then is where actual is this actual object? is the body the "object", using the shape to detect collisions, or does the body act as some sort of holder for all the physics variables etc (it doesnt actualy "exist" in the game..if that makes sense)
by Pliskin09
Fri Aug 14, 2009 5:04 am
Forum: General
Topic: v8 powered Love2d
Replies: 18
Views: 14779

Re: v8 powered Love2d

but playing Love games through the browser is probably still out of the question, right? >_> :vamp:
by Pliskin09
Fri Aug 14, 2009 5:03 am
Forum: Support and Development
Topic: Physical limit to the size of a font?
Replies: 16
Views: 7918

Re: Physical limit to the size of a font?

and shrinking them down would make it even less noticable which may be why love allowed it then
by Pliskin09
Fri Aug 14, 2009 5:02 am
Forum: General
Topic: shaders
Replies: 4
Views: 2919

shaders

now i know you can make yourself sound very stupid when you ask a question about something you dont fully understand, but im going to anyway. when love gets released one day, will we have any shaders? they'd need to be integrated into the engine and called by lua right? anyway, just wondering on if/...
by Pliskin09
Fri Aug 14, 2009 5:00 am
Forum: Support and Development
Topic: physics - x and y for body's and shape's
Replies: 3
Views: 1608

physics - x and y for body's and shape's

setting the coordinates for a body and shape is really confusing. they seem to add up - so if i create a body at 10, 10 and a shape for that body at 20, 20 the body+shape will appear at 30,30 and start working as normal.
by Pliskin09
Fri Aug 14, 2009 4:55 am
Forum: Support and Development
Topic: scissor
Replies: 0
Views: 2673

scissor

im finding this featue very useless right now. what i was trying to do was get an image to be overlayed on top of a polygon, and use scissor to cut the image using the vertices from the polygon. 2 problems; 1 - i can only cut a box? i reckon this function should be extended to allow us to input vert...
by Pliskin09
Tue Aug 11, 2009 10:29 pm
Forum: Support and Development
Topic: physics question
Replies: 8
Views: 3246

Re: physics question

i dono, i may have given you guys the wrong version. got that part to work so it doesnt matter now i guess. spewing that i can only have convex polygons. it'll make it alot more fiddely to add the right shapes to form the shape of the sprite. ah well we'll see how it goes ^^ @robin thanks mate. fina...
by Pliskin09
Tue Aug 11, 2009 1:49 pm
Forum: Support and Development
Topic: physics question
Replies: 8
Views: 3246

Re: physics question

bah thats silly :death: sure? i can understand how a real hole would screw things up, but its just an indent. if i was trying to turn a boulder sprite into a shape, it'd have indents everywhere.