Search found 69 matches

by AnRu
Thu Aug 11, 2016 8:09 am
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 241916

Re: ImGui löve module

Libs for original igmui isn't compatible with this bind? Not sure to understand your question, but yes this module is using the original imgui: https://github.com/ocornut/imgui It's not using a modified version. Okay, i rewrite it :) Is there a way to use it with modified version of imgui from anot...
by AnRu
Thu Aug 11, 2016 8:01 am
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 241916

Re: ImGui löve module

I there a way to create docking panels? Well on the official version, currently no, but this editor uses imgui and added tab/dock support: https://github.com/nem0/LumixEngine And on the imgui project page, it says: This is LumixEngine with a minor skinning hack + a docking/tabs extension (both of w...
by AnRu
Thu Aug 11, 2016 7:44 am
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 241916

Re: ImGui löve module

I there a way to create docking panels?
by AnRu
Thu Aug 11, 2016 7:29 am
Forum: Libraries and Tools
Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Replies: 17
Views: 22920

Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE

Alexar wrote:
AntonioModer wrote: I found powerful UI library:
With a suitable GUI, I think we could implant an editor like Defold editor. (http://www.defold.com). If anyone interested in this, I think we can work together.
Working together is a good idea :)
Check your messages ^^
by AnRu
Wed Aug 10, 2016 8:01 pm
Forum: Libraries and Tools
Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Replies: 17
Views: 22920

Re: [Update 2] CloveX - powerfull game editor/engine for LÖVE

Hello friends. I think this is a great idea, it's the kind of thing that would really help out love's usability. I can understand doing things in an external editor, as long as the javascript is general enough it can eventually be ported to native controls. If you wanted to go the true unity-esque ...
by AnRu
Wed Aug 10, 2016 3:06 pm
Forum: Support and Development
Topic: Is there a way to get current transformation?
Replies: 12
Views: 7825

Re: Is there a way to get current transformation?

You can always use a wrapper that keeps track of the matrix. local lgorigin = love.graphics.origin local lgscale = love.graphics.scale local lgrotate = love.graphics.rotate local lgshear = love.graphics.shear local lgtranslate = love.graphics.translate local matrix = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0...
by AnRu
Wed Aug 10, 2016 11:53 am
Forum: Support and Development
Topic: Is there a way to get current transformation?
Replies: 12
Views: 7825

Re: Is there a way to get current transformation?

Thank you all for replies :)
I\ll try to write own transform system
by AnRu
Wed Aug 10, 2016 10:53 am
Forum: Support and Development
Topic: Is there a way to get current transformation?
Replies: 12
Views: 7825

Re: Is there a way to get current transformation?

The reason i ask that is that i need to get global position of an child object in the tree
I have no problems with storing positions, but what about rotation? If i rotate parent, childs will rotate with it and a have rotated coordinates. How get this changed coords?
by AnRu
Wed Aug 10, 2016 7:33 am
Forum: Support and Development
Topic: Is there a way to get current transformation?
Replies: 12
Views: 7825

Is there a way to get current transformation?

I would like to get current position, rotation and scaling values of graphics transform, caused by nested transformations function drawObject(object) love.graphics.push() love.graphics.translate(...) love.graphics.rotate(...) love.graphics.scale(...) -- I want to do something like this: globalPos, g...
by AnRu
Mon Aug 08, 2016 7:01 am
Forum: Ports
Topic: [WIP] LovePSP - LOVE support for PSP system!
Replies: 35
Views: 47153

Re: [WIP] LovePSP - LOVE support for PSP system!

Jasoco wrote:I wish I could run Löve on a first generation PSP. (Before the Go and the Vita from 2005) But I bet it'd be super slow as heck. lol
You could run it on every PSP with FW installed (PRO-B, PRO-C for example)