Search found 69 matches
- Thu Aug 11, 2016 8:09 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 241916
Re: ImGui löve module
Libs for original igmui isn't compatible with this bind? Not sure to understand your question, but yes this module is using the original imgui: https://github.com/ocornut/imgui It's not using a modified version. Okay, i rewrite it :) Is there a way to use it with modified version of imgui from anot...
- Thu Aug 11, 2016 8:01 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 241916
Re: ImGui löve module
I there a way to create docking panels? Well on the official version, currently no, but this editor uses imgui and added tab/dock support: https://github.com/nem0/LumixEngine And on the imgui project page, it says: This is LumixEngine with a minor skinning hack + a docking/tabs extension (both of w...
- Thu Aug 11, 2016 7:44 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 241916
Re: ImGui löve module
I there a way to create docking panels?
- Thu Aug 11, 2016 7:29 am
- Forum: Libraries and Tools
- Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
- Replies: 17
- Views: 22920
Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE
Working together is a good ideaAlexar wrote:With a suitable GUI, I think we could implant an editor like Defold editor. (http://www.defold.com). If anyone interested in this, I think we can work together.AntonioModer wrote: I found powerful UI library:
Check your messages
- Wed Aug 10, 2016 8:01 pm
- Forum: Libraries and Tools
- Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
- Replies: 17
- Views: 22920
Re: [Update 2] CloveX - powerfull game editor/engine for LÖVE
Hello friends. I think this is a great idea, it's the kind of thing that would really help out love's usability. I can understand doing things in an external editor, as long as the javascript is general enough it can eventually be ported to native controls. If you wanted to go the true unity-esque ...
- Wed Aug 10, 2016 3:06 pm
- Forum: Support and Development
- Topic: Is there a way to get current transformation?
- Replies: 12
- Views: 7825
Re: Is there a way to get current transformation?
You can always use a wrapper that keeps track of the matrix. local lgorigin = love.graphics.origin local lgscale = love.graphics.scale local lgrotate = love.graphics.rotate local lgshear = love.graphics.shear local lgtranslate = love.graphics.translate local matrix = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0...
- Wed Aug 10, 2016 11:53 am
- Forum: Support and Development
- Topic: Is there a way to get current transformation?
- Replies: 12
- Views: 7825
Re: Is there a way to get current transformation?
Thank you all for replies
I\ll try to write own transform system
I\ll try to write own transform system
- Wed Aug 10, 2016 10:53 am
- Forum: Support and Development
- Topic: Is there a way to get current transformation?
- Replies: 12
- Views: 7825
Re: Is there a way to get current transformation?
The reason i ask that is that i need to get global position of an child object in the tree
I have no problems with storing positions, but what about rotation? If i rotate parent, childs will rotate with it and a have rotated coordinates. How get this changed coords?
I have no problems with storing positions, but what about rotation? If i rotate parent, childs will rotate with it and a have rotated coordinates. How get this changed coords?
- Wed Aug 10, 2016 7:33 am
- Forum: Support and Development
- Topic: Is there a way to get current transformation?
- Replies: 12
- Views: 7825
Is there a way to get current transformation?
I would like to get current position, rotation and scaling values of graphics transform, caused by nested transformations function drawObject(object) love.graphics.push() love.graphics.translate(...) love.graphics.rotate(...) love.graphics.scale(...) -- I want to do something like this: globalPos, g...
- Mon Aug 08, 2016 7:01 am
- Forum: Ports
- Topic: [WIP] LovePSP - LOVE support for PSP system!
- Replies: 35
- Views: 47153
Re: [WIP] LovePSP - LOVE support for PSP system!
You could run it on every PSP with FW installed (PRO-B, PRO-C for example)Jasoco wrote:I wish I could run Löve on a first generation PSP. (Before the Go and the Vita from 2005) But I bet it'd be super slow as heck. lol