Search found 14 matches

by Saphiresurf
Thu Mar 23, 2017 9:05 pm
Forum: Libraries and Tools
Topic: Zed.lua (3d library)
Replies: 11
Views: 12017

Re: Zed.lua (3d library)

Would love to see this become more active if it's been dead for a while! 3D would be a powerful tool for LOVE especially in the realm of 2.5d games. EDIT: Ah didn't notice the post on the 3rd page sorry for rebumping it! I notice there's quite a few other tools out here to replace the functionality ...
by Saphiresurf
Thu Mar 23, 2017 8:59 pm
Forum: Support and Development
Topic: [STI/Tiled] Less Layers For Efficency or More Layers For Readability?
Replies: 4
Views: 4525

Re: [STI/Tiled] Less Layers For Efficency or More Layers For Readability?

This is awesome and makes a ton of sense. That really simplifies the process of how to create different types of collisions, I appreciate it! I'm going to toy around with this a bit and I'll get back to you if I have any questions or anything. I appreciate the help! EDIT: Also something I do is just...
by Saphiresurf
Thu Mar 23, 2017 8:57 pm
Forum: Support and Development
Topic: [SOLVED] Black stripes from Tiled grid visible with camera
Replies: 5
Views: 3740

Re: [SOLVED] Black stripes from Tiled grid visible with camera

Hey! So I ended up math.floor'ing my coordinates and it worked fine, but once I enter in a zoom level for hump.camera these black lines are reintroduced. Two questions I have here, do you know why the zoom might be causing issues still even with the coordinates rounded? Then secondly, why does math....
by Saphiresurf
Thu Mar 16, 2017 2:04 am
Forum: Support and Development
Topic: [STI/Tiled] Less Layers For Efficency or More Layers For Readability?
Replies: 4
Views: 4525

[STI/Tiled] Less Layers For Efficency or More Layers For Readability?

When designing your levels in Tiled (implemented through STI) is it better to try to go with less layers for the sake of performance efficiency (as in one layer for tiles, one layer for tile collisions) or is it better to try to use more layers for the sake of separation, organization, and human rea...