Search found 29 matches

by msilvestro
Wed Mar 12, 2014 7:33 pm
Forum: Support and Development
Topic: Repeating background - Quad or SpriteBatch?
Replies: 2
Views: 1902

Re: Repeating background - Quad or SpriteBatch?

Interesting case. I have never thought of that. I agree, that wrapping an image and having multiple tiles in one image file is impossible. The former means that you create a quad that is bigger than the image file and the latter means you create one that is smaller. That won't work at the same time...
by msilvestro
Mon Mar 10, 2014 11:28 pm
Forum: Support and Development
Topic: Incremental Jumping
Replies: 4
Views: 1920

Re: Incremental Jumping

The best way? Not sure. Give the same problem to different programmers and even if the goal is the same, the execution is likely to vary. A timer is probably one of the simplest ways to do it - maybe I'm not savyy enough to think of other ways though. My suggestion has little to do with the jetpack...
by msilvestro
Mon Mar 10, 2014 11:19 pm
Forum: Support and Development
Topic: Repeating background - Quad or SpriteBatch?
Replies: 2
Views: 1902

Repeating background - Quad or SpriteBatch?

Hi everybody! I'm trying to render a background made of a repeated tile (let's say 100x100px) in a great square (let's say 3000x3000px) that is the ground where the player walks. I've got four types of tiles, but I display just one at a time! For example, for a while there is a sandy ground, then a ...
by msilvestro
Wed Mar 05, 2014 10:44 pm
Forum: Support and Development
Topic: [SOLVED] Using intersection of stencils
Replies: 4
Views: 1338

Re: Using intersection of stencils

micha wrote:You can draw a circular sector with love.graphics.arc. And if you need a more complicated shape you can always make a polygon of the shape and use this as a stencil.
Oh thanks, I didn't remembered there was such a function! :awesome:
by msilvestro
Wed Mar 05, 2014 10:22 pm
Forum: Support and Development
Topic: [SOLVED] Using intersection of stencils
Replies: 4
Views: 1338

Re: Using intersection of stencils

Did you try setting a stencil while drawing a stencil? Do you mean something like this? triangle = function() love.graphics.polygon("fill", xc, yc, 0, 600, 300, 0) end groundCircle = function() love.graphics.setStencil(triangle) love.graphics.circle("fill", xc, yc, r, 100) love....
by msilvestro
Wed Mar 05, 2014 10:17 pm
Forum: Support and Development
Topic: [SOLVED] Using intersection of stencils
Replies: 4
Views: 1338

[SOLVED] Using intersection of stencils

Hi everybody! I'm trying to draw a tiled ground, but I want it to be a circle of radius r. So, I first drew a square with sides of 2*r of length, and then I applied a stencil of a circle of radius r with the same center of the square, and everything worked very well. My problem is this: what can I d...
by msilvestro
Sun Mar 02, 2014 10:22 pm
Forum: Support and Development
Topic: Incremental Jumping
Replies: 4
Views: 1920

Re: Incremental Jumping

Thanks for the answer! So it's as simple as this? I thought you needed more drastic change on that line equation!
Anyway, seems better... But can I ask a further question? Is that the best way to achieve an "incremental jumping"?
by msilvestro
Sun Mar 02, 2014 1:03 am
Forum: Support and Development
Topic: Incremental Jumping
Replies: 4
Views: 1920

Incremental Jumping

Hi everybody! I'm developing a platformer and I need to let the player to jump at three stages, so that it performs a low-, mid- and high-jump. I've followed the platformer jumping tutorial that addresses my problem, in fact there is the "jetpack" system that works kinda well, and I can tw...
by msilvestro
Sat Mar 01, 2014 3:51 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98969

Re: LÖVELINESS a LÖVE Chrome Extension

Thank you! This project is wonderful, and very useful! :awesome: