Search found 33 matches
- Sun Aug 31, 2008 9:18 pm
- Forum: Support and Development
- Topic: Using the world callback?
- Replies: 8
- Views: 6556
Re: Using the world callback?
Also is there a way of retrieving if any key is being pressed?
- Sun Aug 31, 2008 9:09 pm
- Forum: Support and Development
- Topic: Using the world callback?
- Replies: 8
- Views: 6556
Re: Using the world callback?
Ahh no problem
Saves me messing with metatables and loops to find out what the args were.
Now I can finally finish my first game
Saves me messing with metatables and loops to find out what the args were.
Now I can finally finish my first game
- Sun Aug 31, 2008 8:49 pm
- Forum: Support and Development
- Topic: Using the world callback?
- Replies: 8
- Views: 6556
Using the world callback?
I'm basically trying to get when the players shape collides with another shape, I guess the world collision callback does this but does it take any arguments? I couldn't see them in the documentation if it did and I've tried retrieving them manually, it seems it takes 2 arguments, but I cannot ident...