Search found 89 matches
- Fri Jun 24, 2016 2:31 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411939
Re: "Questions that don't deserve their own thread" thread
Hello, I want to develop a 2D terrain generator for a 2D planet generator, but I'm not sure where to start. I saw some algorithms being mentioned, but I'm not sure which one will be more suitable. EDIT: Extensive Googling yielded exactly what I needed. Here's the link if anyone's interested: http://...
- Wed May 18, 2016 2:40 pm
- Forum: Support and Development
- Topic: If you aren't from Russia - just scip this topic :D
- Replies: 8
- Views: 6288
Re: If you aren't from Russia - just scip this topic :D
Да, недостаточно. Английский все равно нужен в геймдеве и программировании. Так что, рекомендую учится.но не достаточно много чтобы оправдать создание отдельного сообщества.
Но, думаю на русскоязычных форумах найдутся разделы о двухмерной Любви!
- Sun May 15, 2016 11:52 am
- Forum: Support and Development
- Topic: Replicating old "subtractive" blend mode [SOLVED]
- Replies: 2
- Views: 2820
Re: Replicating old "subtractive" blend mode
Didn't think about using multiply with inverted image, still wrapping my head around blend modes.
Thanks a lot, pgimeno!
Thanks a lot, pgimeno!
- Sat May 14, 2016 4:33 pm
- Forum: Support and Development
- Topic: Replicating old "subtractive" blend mode [SOLVED]
- Replies: 2
- Views: 2820
Replicating old "subtractive" blend mode [SOLVED]
Hello, löve community, To fully explain my problem, I'll explain how my game is set up. To have a fog of war, I have a fully black canvas. I also have an image with transparent background with a white circle (edges smoothed out) in it. love.graphics.setCanvas(self.map.fow_canvas) -- the black canvas...
- Fri May 13, 2016 3:46 pm
- Forum: Support and Development
- Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
- Replies: 6
- Views: 3384
Re: Running Love Android game with Android version <4.4.2 (API 19) fails
An update: Just installed .apk on a real 2.3.5 device and it worked fine (albeit with low FPS). This is quite confusing. I'll mark it as solved, probably emulator issues.
- Fri May 13, 2016 11:02 am
- Forum: Support and Development
- Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
- Replies: 6
- Views: 3384
Re: Building Love Android game with API <19 fails
Apparently, it doesn't. Tried on 4.1.1 (API 16). No implementation found for native Lorg/libsdl/app/SDLActivity;.onNativeResize:(IIIF)V D/AndroidRuntime( 1580): Shutting down VM W/dalvikvm( 1580): threadid=1: thread exiting with uncaught exception (group=0xa62a0288) W/genymotion_audio( 133): out_wri...
- Thu May 12, 2016 8:54 pm
- Forum: Games and Creations
- Topic: [WIP] Rainbow Fart : Silent, but Colorful
- Replies: 2
- Views: 2523
Re: [WIP] Rainbow Fart : Silent, but Colorful
Nice butt ;) Can't say much, as the game is at its earlier stages, but controls mid air feel iffy. Jumping on the platform is harder than it should be and not in a good way. IMO, you should add more control mid-jump. EDIT: What I mean by that is when you try to jump while idle to the platform, you b...
- Thu May 12, 2016 4:34 pm
- Forum: Support and Development
- Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
- Replies: 6
- Views: 3384
Re: Building Love Android game with API <19 fails
On Android, the SDK version used to build the app is indeed separate from the minimum runtime SDK version (which is specified in the Manifest.xml). The version used to build app is defined in project.properties. The version in manifest is for Google Play to allow/disallow downloading, IIRC. I'm not...
- Thu May 12, 2016 4:31 pm
- Forum: Support and Development
- Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
- Replies: 6
- Views: 3384
Re: Building Love Android game with API <19 fails
It seems that I was mistaken. Even if I built the project with newest API (23), it ran on Android 4.4.2 (aka KitKat aka API 19). Still, I haven't tested running it on 2.3.3 (aka Jelly Bean aka API 10) which supposedly is the lowest version supported. Won't mark it solved, until I test the .apk on an...
- Thu May 12, 2016 2:07 pm
- Forum: Support and Development
- Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
- Replies: 6
- Views: 3384
Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Hello everyone, Love Android's GameActivity.java uses some features that are only available in API 19 of Android and higher, resulting in following compiling errors (compiled with API 16 (Jelly Bean)): [javac] C:\AndroidStuff\android-sdl22\src\org\love2d\android\GameActivity.java:132: error: cannot ...