Search found 110 matches
- Sun Apr 21, 2013 7:05 pm
- Forum: General
- Topic: [Solved] - Beginner - Why doesn't my menu work properly?
- Replies: 2
- Views: 1874
Re: - Beginner - Why doesn't my menu work properly?
You have a typo in ./menu.lua line 36. Your gamestate is playing not play.
- Sat Mar 23, 2013 10:43 pm
- Forum: Support and Development
- Topic: Close and open game automatically?
- Replies: 11
- Views: 4618
Re: Close and open game automatically?
Sorry, I always forget that. Would it work with a deep-copy of _G?bartbes wrote:(Especially since lua doesn't do deep copies, so you saving the environment equates to exactly nothing, to put it bluntly.)
- Sat Mar 23, 2013 10:25 pm
- Forum: Support and Development
- Topic: Close and open game automatically?
- Replies: 11
- Views: 4618
Re: Close and open game automatically?
Is there any problem with this solution? function love.load() gBackup = _G --save the environment at startup end function love.keypressed(key, unicode) if key == 'r' then --reset the game _G = gBackup love.load() end end An example is provided in the attachment. Edit: The idea is to reset all global...
- Wed Feb 06, 2013 12:07 am
- Forum: Libraries and Tools
- Topic: Happy little accidents
- Replies: 3
- Views: 2373
Re: Happy little accidents
I wanted to make a spiral. But applying the math seems to be a bit more complicated . A colorful version would be nice, but not tonight.
- Wed Jan 16, 2013 5:34 pm
- Forum: Support and Development
- Topic: Looking for translators
- Replies: 29
- Views: 14213
Re: Looking for translators
German / Deutsch "Sei willkommen bei " "Die Version ist " "Du greifst ... an" -- ... must be replaced by the target. Sry, that is german grammar. "Du kannst deine eigenen Kreaturen nicht angreifen" "Du kannst dich nicht so weit bewegen" "Du bewe...
- Thu Jul 26, 2012 9:53 am
- Forum: Support and Development
- Topic: Anyone wanna help me work out some math?
- Replies: 2
- Views: 1778
Re: Anyone wanna help me work out some math?
Okay so I'm going to be looping through some number between 0 and 1, adding it over and over until it becomes some whole number. Take your number (e.g. 0.75 ), count the decimal places (e.g. 2 ) and multiply it by ten to the power of the decimal places, to get a whole number (e.g. 0.75 * 10^ 2 = 75...
- Tue Apr 10, 2012 10:15 pm
- Forum: Support and Development
- Topic: Help with Porting to v0.8
- Replies: 5
- Views: 1647
Re: Help with Porting to v0.8
Add this to love.load():
This fixed the crash on my machine (love_0.8.0-0oneiric1_i386.deb).
Code: Select all
fps = 0
- Thu Mar 29, 2012 9:55 pm
- Forum: Support and Development
- Topic: More OS's
- Replies: 6
- Views: 1696
- Wed Jan 25, 2012 8:33 pm
- Forum: Support and Development
- Topic: Code Shortening
- Replies: 3
- Views: 1467
Re: Code Shortening
if hour[1][panto] >= 1 and hour[1][panto] <= 12 then if hourhover[hour[1][panto]] == false then love.graphics.draw(self.oclockbutton[hour[1][panto]], twiix[1], twiiy[1], 0, 1, 1, 128, 64) end if mouse.x > twiix[1]-128 and mouse.x < twiix[1]+128 and mouse.y > twiiy[1]-64 and mouse.y < twiiy[1]+64 th...
- Sat Nov 19, 2011 3:05 pm
- Forum: General
- Topic: Long time no see, from LÖVE!
- Replies: 35
- Views: 28491
Re: Long time no see, from LÖVE!
Hi,
I have not posted anything on the forum yet, but I translated the Getting Started Guide into german. And I love LÖVE .
I have not posted anything on the forum yet, but I translated the Getting Started Guide into german. And I love LÖVE .