Search found 161 matches
- Tue Mar 20, 2012 7:03 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 187143
Re: Love2D WebPlayer
hmm, i thought webgl was part of html5. my bad then, love2d webplayer definitely needs webgl to draw stuff. WebGL standards are managed by Khronos, not W3C. WebGL technically isn't a web standard, nor part of HTML5. Though its getting supported in many browsers. Upon closer inspection, WebGL is get...
- Tue Mar 20, 2012 5:46 pm
- Forum: Support and Development
- Topic: Trouble packaging as an executable
- Replies: 5
- Views: 2524
Re: Trouble packaging as an executable
I think the problem is in fact, that he's doing it from another dir. But nothing command-wise, it's just that the dll's are needed as well. I was going to say the same thing. Unfortunately due to licensing issues the DLL's cannot be statically linked into the exe. You'll have to ship them all with ...
- Tue Mar 20, 2012 5:16 pm
- Forum: Support and Development
- Topic: How to use SQLite with Love (Using additional binaries)
- Replies: 7
- Views: 6201
Re: How to use SQLite with Love (Using additional binaries)
If you're storing user data for your game, then making a full on Database is way overkill. Look into serialization, its also easier to access than SQL. When I think "a lot" of data I think of something like having several hundred/thousand/million users accessing something. In which seriali...
- Tue Mar 20, 2012 5:13 pm
- Forum: Libraries and Tools
- Topic: Whisper
- Replies: 19
- Views: 6545
Re: Whisper
It freezes for me, thus I cannot select a server to connect to.TechnoCat wrote:I think it is safe to say Ensayia's server doesn't work. None of us can connect to it. Maybe someone else host a server and see if we can connect?
- Tue Mar 20, 2012 5:02 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 187143
Re: Love2D WebPlayer
Google NaCl would be probably the best solution, however its basically secluded to chrome browsers. Which narrows the distributing audience. Also, you can make HTML5 apps for both Android, BlackBerry, ChromeOS, and iOS. PhoneGap, Titanium Framework, tons more... I'm not sure if they support WebGL ye...
- Tue Mar 20, 2012 2:10 am
- Forum: LÖVE-Android
- Topic: State of the attempt to natively port love to android
- Replies: 137
- Views: 77508
Re: State of the attempt to natively port love to android
Will bluetooth be implemented? This would be pretty cool for multiplayer.
- Tue Mar 20, 2012 2:03 am
- Forum: Support and Development
- Topic: A good way to have text follow the camera?
- Replies: 4
- Views: 3456
Re: A good way to have text follow the camera?
Use love.graphics.push then set your camera and draw game area, then use love.graphics.pop now write gui/text to the screen.
- Tue Mar 20, 2012 1:41 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 187143
Re: Love2D WebPlayer
You're interpreting an interpreted language in an interpreted language. This seems crazy.. Perhaps compile lua to javascript? This should take away some of the load on the users end. Though, I'm not sure if its an easy implementation. I was considering doing a project similar to this, some of the id...
- Tue Mar 20, 2012 1:20 am
- Forum: Libraries and Tools
- Topic: Whisper
- Replies: 19
- Views: 6545
Re: Whisper
Freezes on start up, draws the frame then becomes unresponsive.
- Tue Mar 20, 2012 1:11 am
- Forum: Support and Development
- Topic: Upgraded my Linux box, now Love won't work.
- Replies: 5
- Views: 2512
Re: Upgraded my Linux box, now Love won't work.
Since Lubuntu's interface doesn't require hardware accelerated graphics drivers, you might not have them. Or the ones you have are faulty or something. Ubuntu has a built in app called "Hardware drivers", Lubuntu probably has it too. It should let you update your drivers. If you manually ...