Updated:
Added goal were suggested
Basic title screen
Fourth level
Various graphics added/changed
Maximising window no longer looks trash
Confetti and balloons
Fade when camera moves
Maybe some other stuff
Still need some sfx, some more decent levels and various graphical improvements.
Search found 103 matches
- Tue Jan 26, 2016 7:32 pm
- Forum: Games and Creations
- Topic: Balloon Boy, happy little platformer
- Replies: 12
- Views: 6448
- Sun Jan 24, 2016 10:29 am
- Forum: Games and Creations
- Topic: Balloon Boy, happy little platformer
- Replies: 12
- Views: 6448
Re: Balloon Boy, happy little platformer
Fixed, thanks.
- Sat Jan 23, 2016 9:43 pm
- Forum: Games and Creations
- Topic: Balloon Boy, happy little platformer
- Replies: 12
- Views: 6448
Balloon Boy, happy little platformer
A platformer I've been working on the past day. Art probably going to be switched around a bit, the idea is the game will be hard but it'll look all cutesy. You play as a boy with 2 legs and 3 balloons, use this to navigate through a few, hopefully, difficult levels. Controls Run left/right: left/ri...
- Mon Jan 18, 2016 8:38 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1514679
Re: What's everyone working on? (tigsource inspired)
New level editor for loophole, a puzzle platformer.
- Mon Aug 24, 2015 9:11 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1514679
- Wed Mar 18, 2015 10:06 pm
- Forum: Games and Creations
- Topic: Inexperienced Knights [Update #8]
- Replies: 48
- Views: 36221
- Thu Jan 22, 2015 7:15 pm
- Forum: Games and Creations
- Topic: DIVE // SHIELD
- Replies: 0
- Views: 1307
DIVE // SHIELD
Yes, I'm bad with names. DIVE // SHIELD Is a local multiplayer space ship arena versus fighter. Keyboard and controller support, however only tested with an Xbox 360 controller and a PS3 controller pretending to be an Xbox 360 controller. Contains bad AI for the lonely hearts, recommended for multip...
- Wed Dec 31, 2014 1:27 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1514679
Re: What's everyone working on? (tigsource inspired)
@Germanunkol: Thanks for the advice! It already looks a lot better, I'm not sure what I was thinking with that colour scheme. Also, the the width/height of the player boxes is based on how many players there are, not sure why I used 7 in the screenshot but if it was 6 there would be 3 in each row, 5...
- Tue Dec 30, 2014 1:54 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1514679
Re: What's everyone working on? (tigsource inspired)
Local co-op versus in spaceships (AI players in screenshot)
Having trouble making a good looking player setup screen though
- Mon Jul 28, 2014 4:48 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1514679