Search found 56 matches
- Wed Mar 09, 2011 4:27 pm
- Forum: Libraries and Tools
- Topic: loveui 0.7 (just started)
- Replies: 26
- Views: 30368
Re: loveui 0.7 (just started)
Found a way to make it faster. Committed to github. See https://github.com/meric/loveui.love . Hmmm, https://github.com/meric/loveui.love/blob/fa2fd21e0f0e41cefddba57090f481113bb517ab/loveui/graphics/love.lua#L41 Instead of creating a pixmap each time you draw an arc you could use a polygon to draw...
- Mon Mar 07, 2011 7:24 am
- Forum: Support and Development
- Topic: Check for intersection with line or shape?
- Replies: 7
- Views: 1788
Re: Check for intersection with line or shape?
point to line distance, taken from http://www.allegro.cc/forums/thread/589720 and converted to love: local function distance(x1, y1, x2, y2) return math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))) end function love.draw() local x, y = love.mouse.getX(), love.mouse.getY() local x1, y1 = 1...
- Fri Mar 04, 2011 12:00 am
- Forum: Libraries and Tools
- Topic: Per-pixel plasma / copperbars
- Replies: 12
- Views: 6988
Re: Per-pixel plasma / copperbars
Thanks for the heads up on the pixBuf! I just read on another thread that framebuffers may not work on some computers.. I dunno - I tried your version of the program, and the framebuffer works here on an intel GMA4500 integrated card, although it ran a bit slower than mine; 7FPS vs 20FPS That may b...
- Thu Mar 03, 2011 11:41 pm
- Forum: Libraries and Tools
- Topic: Per-pixel plasma / copperbars
- Replies: 12
- Views: 6988
Re: Per-pixel plasma / copperbars
AFAICT in your example you only need to initialize the pixBuf once, no need to create it again and again. pixBuf = love.image.newImageData( 512, 256 ) Calling that only once won't give you any noticeable speed up though. IMHO löve is not very well suited for this kind of old school effect because, a...
- Tue Mar 01, 2011 12:20 am
- Forum: General
- Topic: [OT] Lövely music?
- Replies: 8
- Views: 2351
Re: [OT] Lövely music?
Nice finding, will take me some time to listen to all his albums
OMFG!!!! EPIC SONG IS EPIC!!!!TechnoCat wrote: Anamanaguchi:
https://www.youtube.com/watch?v=vpxl9qLjPeU
- Sat Feb 26, 2011 5:46 pm
- Forum: General
- Topic: [OT] Lövely music?
- Replies: 8
- Views: 2351
[OT] Lövely music?
Not long ago I was presented to the lövely song from January's smash hit "Noah's ark" (by TechnoCat) http://love2d.org/forums/viewtopic.php?f=5&t=2341 (authored by a guy " http://8bc.org/members/Maxo+01/ "). I really like chiptunes but there is so much stuff out there that it...
- Sat Feb 26, 2011 8:59 am
- Forum: Games and Creations
- Topic: columns version
- Replies: 4
- Views: 1579
columns version
Hi, this is the game I'm currently working on. It is based in the classic columns (http://en.wikipedia.org/wiki/Columns_(video_game)).
Not sure how I'm gonna finish it though :p.
Greets!
Not sure how I'm gonna finish it though :p.
Greets!
- Wed Feb 23, 2011 11:10 pm
- Forum: General
- Topic: don't use lua's module function
- Replies: 9
- Views: 5046
don't use lua's module function
Hello, I just want to share a link to this article:
http://lua-users.org/wiki/LuaModuleFunctionCritiqued
Basically using lua's 5.1.4 module function is no longer recommended and will be removed from 5.2
http://lua-users.org/wiki/LuaModuleFunctionCritiqued
Basically using lua's 5.1.4 module function is no longer recommended and will be removed from 5.2
- Wed Feb 23, 2011 7:58 pm
- Forum: Support and Development
- Topic: Love security flaw
- Replies: 42
- Views: 13444
Re: Love security flaw
This reasoning builds in the idea that I do not expect the end user to have his own love binary to use my games (i.e. I won't be shipping .love files). When I finish my game I plan to provide binaries to the end public, that means that the public will have to trust me when they run the software. Do...
- Wed Feb 23, 2011 1:43 am
- Forum: Support and Development
- Topic: Love security flaw
- Replies: 42
- Views: 13444
Re: Love security flaw
Hi, I don't think it will be worth to try to build any "security features" in löve. To me, love is a tool to build games as much a GCC and libsdl are. Nobody would try to make GCC "secure" by removing the ability to perform system calls in a C program. The same goes with löve. Th...