Search found 73 matches

by Pospos
Sat Mar 17, 2018 6:25 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 118882

Re: LOVE users map

Agadir, Morroco
by Pospos
Wed Feb 21, 2018 1:24 pm
Forum: Support and Development
Topic: Can't install love 10.2 on my lubuntu machine
Replies: 1
Views: 3613

Can't install love 10.2 on my lubuntu machine

I can't install love 10.2 on my lubuntu machine. I have tried to get from ppa, but this happens Error: retrieving gpg key timed out. gpg: échec de réception depuis le serveur de clefs : Aucun serveur de clefs disponible Which means: key fetching fail : No key server available When i install from .de...
by Pospos
Sat Jan 20, 2018 6:48 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 744357

Re: Simple Tiled Implementation - STI v0.18.2.1

i have this error. Error: sti/init.lua:234: attempt to perform arithmetic on field 'offsetx' (a nil value) and this is my code local sti = require "sti" function love.load() -- Grab window size windowWidth = love.graphics.getWidth() windowHeight = love.graphics.getHeight() -- Set world met...
by Pospos
Mon Oct 30, 2017 7:02 pm
Forum: Libraries and Tools
Topic: "profile.lua" a tool for finding bottlenecks
Replies: 27
Views: 34573

Re: "profile.lua" a tool for finding bottlenecks

Sorry, waht the hell is a bottle neck
by Pospos
Wed Oct 25, 2017 6:40 pm
Forum: Support and Development
Topic: Unresolved collision bug(please help me)
Replies: 2
Views: 2231

Re: Unresolved collision bug(please help me)

thanks a lot for your cool help.
That's great beacause i'm having this problem for two hours from now.
thanks.
by Pospos
Wed Oct 25, 2017 4:01 pm
Forum: Support and Development
Topic: Unresolved collision bug(please help me)
Replies: 2
Views: 2231

Unresolved collision bug(please help me)

Hello, i have a collision bug that's unresolved in my game. I can create one block but when i create two, the game doesn't recognise both. Edit ; OK so i think it may be useful to add some precisions. this is the code supposed to handle collision collision.lua function CheckCollision(x1,y1,w1,h1, x2...
by Pospos
Wed Oct 25, 2017 2:55 pm
Forum: Support and Development
Topic: buggy table handling
Replies: 6
Views: 3765

Re: buggy table handling

actually, this part did work but it made another issue there, that the character is not colliding with objects anymore
check this
by Pospos
Wed Oct 25, 2017 1:56 pm
Forum: Support and Development
Topic: buggy table handling
Replies: 6
Views: 3765

Re: buggy table handling

ok. Thanks for your help. that's quite nice.
by Pospos
Wed Oct 25, 2017 1:31 pm
Forum: Support and Development
Topic: buggy table handling
Replies: 6
Views: 3765

Re: buggy table handling

thanks for responding so quickly.
But the value blocs[1] is still equal to 0 even if it was supposed to be two because i declared it with
blocs[id].x, blocs[id].y, and blocs[id].sprite.
by Pospos
Wed Oct 25, 2017 12:51 pm
Forum: Support and Development
Topic: buggy table handling
Replies: 6
Views: 3765

buggy table handling

Hello. I have an issue with a project of mine(i know, i make a lot of projects, it's because i want to improve my abilties the quickest possible) it's a platformer, and i have a problem very strange. I have a lua table, and i try to add a value to this table by a function but it doesn't work, each t...