Search found 73 matches
- Sat Mar 17, 2018 6:25 pm
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 118882
Re: LOVE users map
Agadir, Morroco
- Wed Feb 21, 2018 1:24 pm
- Forum: Support and Development
- Topic: Can't install love 10.2 on my lubuntu machine
- Replies: 1
- Views: 3613
Can't install love 10.2 on my lubuntu machine
I can't install love 10.2 on my lubuntu machine. I have tried to get from ppa, but this happens Error: retrieving gpg key timed out. gpg: échec de réception depuis le serveur de clefs : Aucun serveur de clefs disponible Which means: key fetching fail : No key server available When i install from .de...
- Sat Jan 20, 2018 6:48 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 744357
Re: Simple Tiled Implementation - STI v0.18.2.1
i have this error. Error: sti/init.lua:234: attempt to perform arithmetic on field 'offsetx' (a nil value) and this is my code local sti = require "sti" function love.load() -- Grab window size windowWidth = love.graphics.getWidth() windowHeight = love.graphics.getHeight() -- Set world met...
- Mon Oct 30, 2017 7:02 pm
- Forum: Libraries and Tools
- Topic: "profile.lua" a tool for finding bottlenecks
- Replies: 27
- Views: 34573
Re: "profile.lua" a tool for finding bottlenecks
Sorry, waht the hell is a bottle neck
- Wed Oct 25, 2017 6:40 pm
- Forum: Support and Development
- Topic: Unresolved collision bug(please help me)
- Replies: 2
- Views: 2231
Re: Unresolved collision bug(please help me)
thanks a lot for your cool help.
That's great beacause i'm having this problem for two hours from now.
thanks.
That's great beacause i'm having this problem for two hours from now.
thanks.
- Wed Oct 25, 2017 4:01 pm
- Forum: Support and Development
- Topic: Unresolved collision bug(please help me)
- Replies: 2
- Views: 2231
Unresolved collision bug(please help me)
Hello, i have a collision bug that's unresolved in my game. I can create one block but when i create two, the game doesn't recognise both. Edit ; OK so i think it may be useful to add some precisions. this is the code supposed to handle collision collision.lua function CheckCollision(x1,y1,w1,h1, x2...
- Wed Oct 25, 2017 2:55 pm
- Forum: Support and Development
- Topic: buggy table handling
- Replies: 6
- Views: 3765
Re: buggy table handling
actually, this part did work but it made another issue there, that the character is not colliding with objects anymore
check this
check this
- Wed Oct 25, 2017 1:56 pm
- Forum: Support and Development
- Topic: buggy table handling
- Replies: 6
- Views: 3765
Re: buggy table handling
ok. Thanks for your help. that's quite nice.
- Wed Oct 25, 2017 1:31 pm
- Forum: Support and Development
- Topic: buggy table handling
- Replies: 6
- Views: 3765
Re: buggy table handling
thanks for responding so quickly.
But the value blocs[1] is still equal to 0 even if it was supposed to be two because i declared it with
blocs[id].x, blocs[id].y, and blocs[id].sprite.
But the value blocs[1] is still equal to 0 even if it was supposed to be two because i declared it with
blocs[id].x, blocs[id].y, and blocs[id].sprite.
- Wed Oct 25, 2017 12:51 pm
- Forum: Support and Development
- Topic: buggy table handling
- Replies: 6
- Views: 3765
buggy table handling
Hello. I have an issue with a project of mine(i know, i make a lot of projects, it's because i want to improve my abilties the quickest possible) it's a platformer, and i have a problem very strange. I have a lua table, and i try to add a value to this table by a function but it doesn't work, each t...