Search found 19 matches

by aidalgol
Sun Jan 28, 2018 1:31 am
Forum: Ports
Topic: LÖVE for the Switch
Replies: 47
Views: 200334

Re: LÖVE for the Switch

It may be easier though for game developers to port their games to the aforementioned consoles by porting LÖVE to use Nintendo's SDK, but they will have to do it on their own and won't be able to share that development publicly (much less as open source) Depends on what you mean by share, I'd guess...
by aidalgol
Sat Dec 02, 2017 7:54 am
Forum: Support and Development
Topic: Wireframe 1st-person render of a maze
Replies: 6
Views: 5051

Re: Wireframe 1st-person render of a maze

Thanks, I've also had LearnOpenGL.com recommended to me for getting up to speed on OpenGL. (I've only covered the fixed-function pipeline until now.)
by aidalgol
Sat Nov 04, 2017 2:44 am
Forum: Support and Development
Topic: Wireframe 1st-person render of a maze
Replies: 6
Views: 5051

Re: Wireframe 1st-person render of a maze

No, that won't work. Of course that won't work. Shear is a linear transformation.
by aidalgol
Fri Nov 03, 2017 9:03 pm
Forum: Support and Development
Topic: Wireframe 1st-person render of a maze
Replies: 6
Views: 5051

Re: Wireframe 1st-person render of a maze

After stumbling upon love.graphics.shear, I think I should just draw flat rectangles with holes in the sides, and apply shear transform.
by aidalgol
Fri Nov 03, 2017 7:38 pm
Forum: Support and Development
Topic: Wireframe 1st-person render of a maze
Replies: 6
Views: 5051

Wireframe 1st-person render of a maze

I'm trying to make a dungeon crawler in the vein of Scarab of Ra , and I'm a bit stuck on the render part of this. I'm aiming for a retro, 1-bit graphics look, with no movement animations, so I think I can pull this off with LÖVE, and not have to go true 3D. https://gitlab.com/aidalgol/rogue-pyramid...
by aidalgol
Sun Mar 27, 2016 11:51 pm
Forum: Games and Creations
Topic: Some sort of sailing ship game
Replies: 3
Views: 2573

Re: Some sort of sailing ship game

Well I'm definitely keen to see where this goes. Keep at it! :D
by aidalgol
Wed Jul 23, 2014 9:44 am
Forum: Support and Development
Topic: Debian - Build - LuaJIT problem
Replies: 2
Views: 1634

Re: Debian - Build - LuaJIT problem

We need more information.
  1. How did you build love?
  2. Which version of Debian are you running?
  3. Do you have luajit installed? If so, how did you install it?
  4. How are you invoking love?
I'm running Debian 7.6 (wheezy), and have had love built against luajit working fine, so I think I can help.
by aidalgol
Fri Feb 10, 2012 6:28 pm
Forum: General
Topic: Timed callback
Replies: 7
Views: 2673

Re: Timed callback

[quote="kikito"]I believe cron.lua is the simplest way to do it:

Yeah, that looks like exactly what I want. Thanks!
by aidalgol
Fri Feb 10, 2012 8:09 am
Forum: General
Topic: Timed callback
Replies: 7
Views: 2673

Timed callback

Is there a way to say "call this function after n seconds"? And if not, where in the LÖVE code should I start looking to implement this?